On Q Legrand Home Security System HMS 1100 User Manual

HMS 1100  
Owner's Manual  
OnQ  
 
Contents  
INTRODUCTION ..................................................................................................................................... 1  
Underwriter's Laboratories (UL) Listing ...................................................................................................................................1  
OVERALL DESCRIPTION ..................................................................................................................... 2  
Console Operation....................................................................................................................................................................2  
Normal Top-Level Display.......................................................................................................................................................3  
Display Menus.........................................................................................................................................................................3  
Main Menu..........................................................................................................................................................................4  
Error Beeps .........................................................................................................................................................................4  
Trouble Beeps .....................................................................................................................................................................4  
Confirmation Beep ..............................................................................................................................................................5  
Cancel.................................................................................................................................................................................5  
Time Out.............................................................................................................................................................................5  
Areas .......................................................................................................................................................................................5  
HMS 1100 Maintenance...........................................................................................................................................................5  
SECURITY SYSTEM OPERATION ....................................................................................................... 6  
Disarming the Security System and Silencing Alarms...............................................................................................................6  
Arming the Security System .....................................................................................................................................................6  
Using Shortcut Keys.................................................................................................................................................................7  
Quick Arm...............................................................................................................................................................................8  
Bypassing Zones ......................................................................................................................................................................8  
Auto-Bypass........................................................................................................................................................................8  
Restoring Zones .......................................................................................................................................................................8  
#=GOTO.............................................................................................................................................................................9  
What To Do When You Come Home........................................................................................................................................9  
What Happens When the Alarm is Activated ............................................................................................................................9  
Burglar Alarm Activated......................................................................................................................................................9  
Fire Alarm Activated.........................................................................................................................................................10  
Gas Alarm Activated.........................................................................................................................................................10  
Emergency Keys ....................................................................................................................................................................10  
Police Emergency..............................................................................................................................................................11  
Fire Emergency.................................................................................................................................................................11  
Auxiliary Emergency.........................................................................................................................................................11  
Duress Code Entered or Duress Alarm Activated....................................................................................................................11  
Alarm Reset ...........................................................................................................................................................................11  
Alarm Cancel.........................................................................................................................................................................11  
Trouble Indications ................................................................................................................................................................12  
Codes.....................................................................................................................................................................................12  
Master Code......................................................................................................................................................................12  
Manager Code...................................................................................................................................................................13  
User Code .........................................................................................................................................................................13  
Duress Code...........................................................................................................................................................................13  
Panic Switches.......................................................................................................................................................................13  
Area Arming..........................................................................................................................................................................13  
GOTO Area ...........................................................................................................................................................................14  
Testing Your System..............................................................................................................................................................15  
 
CONTROL ...............................................................................................................................................16  
Control Commands ................................................................................................................................................................ 16  
ALC Switch Modules............................................................................................................................................................. 16  
ALC Module Types........................................................................................................................................................... 16  
X-10 Modules........................................................................................................................................................................ 16  
House Codes ..................................................................................................................................................................... 17  
Unit Numbers.................................................................................................................................................................... 17  
Scrolling Through Names....................................................................................................................................................... 18  
Controlling Units ................................................................................................................................................................... 19  
Dimming and Brightening................................................................................................................................................. 19  
Lighting Level................................................................................................................................................................... 19  
Ramp Command ............................................................................................................................................................... 20  
Scene Command (Compose).............................................................................................................................................. 20  
Timed Commands.................................................................................................................................................................. 20  
Status of a Unit ...................................................................................................................................................................... 21  
Internal Flags......................................................................................................................................................................... 21  
Controlling Outputs................................................................................................................................................................ 21  
All On / Off ........................................................................................................................................................................... 21  
All Lights On.................................................................................................................................................................... 22  
All Off.............................................................................................................................................................................. 22  
Leviton Scene Control............................................................................................................................................................ 22  
Scene ................................................................................................................................................................................ 22  
Scene Commands.......................................................................................................................................................... 22  
Scene Set Command...................................................................................................................................................... 23  
Scene On Command...................................................................................................................................................... 23  
Scene Off Command ..................................................................................................................................................... 23  
Buttons .................................................................................................................................................................................. 23  
Temperature Control.............................................................................................................................................................. 24  
HMS Thermostats.................................................................................................................................................................. 24  
Freeze Alarms................................................................................................................................................................... 26  
Outdoor Temperature ........................................................................................................................................................ 26  
Temperature Control of Appliances ................................................................................................................................... 26  
Temperature Alarms............................................................................................................................................................... 26  
Humidity ............................................................................................................................................................................... 26  
Status..................................................................................................................................................................................... 27  
Event Log.............................................................................................................................................................................. 29  
Show Events ..................................................................................................................................................................... 29  
Messages ............................................................................................................................................................................... 30  
Record Memo Message ..................................................................................................................................................... 30  
Play Memo Message ......................................................................................................................................................... 30  
Clear Text Messages ......................................................................................................................................................... 30  
Message............................................................................................................................................................................ 31  
Show Message............................................................................................................................................................... 31  
Log Message ................................................................................................................................................................. 31  
Clear Message............................................................................................................................................................... 31  
Say Message ................................................................................................................................................................. 31  
Phone Message.............................................................................................................................................................. 32  
Send Message (Pro-Link) .............................................................................................................................................. 32  
 
TELEPHONE CONTROL...................................................................................................................... 33  
Telephone Interface................................................................................................................................................................33  
In-House Phones ....................................................................................................................................................................33  
Remote Phones.......................................................................................................................................................................33  
Phone Access Denied - Remote Lockout.................................................................................................................................34  
Alternate Method ...................................................................................................................................................................34  
Main Menu ............................................................................................................................................................................34  
1 - Control..............................................................................................................................................................................35  
2 - Security.............................................................................................................................................................................35  
GOTO Area.......................................................................................................................................................................35  
3 - Button...............................................................................................................................................................................35  
4 - All ....................................................................................................................................................................................35  
5 - Temperature......................................................................................................................................................................35  
6 - Status................................................................................................................................................................................36  
7 - Events...............................................................................................................................................................................36  
8 - Message............................................................................................................................................................................36  
Playing and Recording a Message......................................................................................................................................37  
Paging and Listening.........................................................................................................................................................37  
Playing and Recording a Custom Phrase ............................................................................................................................37  
Playing and Recording the Address....................................................................................................................................38  
9 - Good-Bye .........................................................................................................................................................................38  
Panic Button over the Phone (# # # # # #) ...............................................................................................................................38  
Emergency Dial-Out...............................................................................................................................................................38  
Digital Dialer .........................................................................................................................................................................38  
Voice Dialer...........................................................................................................................................................................39  
How the HMS 1100 Voice Dialer Works ...........................................................................................................................39  
What the HMS 1100 Voice Dialer Does.............................................................................................................................39  
What You Hear - If Your HMS 1100 Calls You.................................................................................................................40  
Entering the Code..............................................................................................................................................................40  
PC Access..............................................................................................................................................................................40  
Built-In Ethernet Port.............................................................................................................................................................41  
Controller IP Address, Port Number, and Encryption Key.......................................................................................................41  
Connecting to Network via PC Access....................................................................................................................................41  
Dynamic DNS........................................................................................................................................................................42  
SETUP...................................................................................................................................................... 44  
Configuration and Advanced Control Programming (ACP).....................................................................................................44  
Set Up Codes .........................................................................................................................................................................44  
Authority Level .................................................................................................................................................................44  
1 = Master.........................................................................................................................................................................44  
2 = Manager......................................................................................................................................................................44  
3 = User ............................................................................................................................................................................44  
Access Areas.....................................................................................................................................................................44  
Duress Code......................................................................................................................................................................45  
Set Up Time...........................................................................................................................................................................45  
Advanced Control Programming (ACP)..................................................................................................................................46  
1 = Add Programs .............................................................................................................................................................46  
2 = Show Programs ...........................................................................................................................................................46  
3 = Delete All Programs ....................................................................................................................................................48  
 
Edit Programs ........................................................................................................................................................................ 48  
Edit Programs When .............................................................................................................................................................. 49  
Times Programs ................................................................................................................................................................ 49  
Button and Event Programs ............................................................................................................................................... 50  
Control Unit Event / ALC Switch Press Event Buttons................................................................................................... 50  
Security Mode Event Buttons ........................................................................................................................................ 50  
Zone Event Buttons....................................................................................................................................................... 51  
All On/Off Event Buttons.............................................................................................................................................. 52  
Alarm Event Buttons..................................................................................................................................................... 52  
X-10 Event Buttons....................................................................................................................................................... 52  
Miscellaneous Event Buttons......................................................................................................................................... 53  
Message Event Buttons (Pro-Link) ................................................................................................................................ 53  
Edit Program Command......................................................................................................................................................... 54  
Program Control Commands ............................................................................................................................................. 54  
Program Security Commands ............................................................................................................................................ 54  
Program Button Commands............................................................................................................................................... 55  
Program All On / All Off Commands................................................................................................................................. 55  
Program Temperature Commands...................................................................................................................................... 55  
Program Energy Cost ........................................................................................................................................................ 55  
Program Message Commands............................................................................................................................................ 55  
Edit Program Condition.......................................................................................................................................................... 56  
Program Control Conditions.............................................................................................................................................. 56  
Program Security Mode Conditions ................................................................................................................................... 56  
Program Zone Conditions.................................................................................................................................................. 56  
Program Time Clock Conditions........................................................................................................................................ 57  
Program Other Conditions................................................................................................................................................. 57  
Set Up Dial............................................................................................................................................................................ 58  
Telephone Access.............................................................................................................................................................. 58  
Answer Outside Call ......................................................................................................................................................... 58  
Remote Commands........................................................................................................................................................... 58  
Rings Before Answer ........................................................................................................................................................ 58  
Dial Type.......................................................................................................................................................................... 58  
My Phone Number ............................................................................................................................................................ 58  
Dial Out Number 1............................................................................................................................................................ 59  
Dial Out Numbers 2-8....................................................................................................................................................... 59  
Dial Order......................................................................................................................................................................... 59  
Set Up Arming....................................................................................................................................................................... 60  
Entry Delay....................................................................................................................................................................... 60  
Exit Delay......................................................................................................................................................................... 60  
Audible Exit Delay............................................................................................................................................................ 60  
Entry/Exit Chime .............................................................................................................................................................. 60  
Perimeter Chime ............................................................................................................................................................... 60  
Enable Quick Arm............................................................................................................................................................. 61  
Enable Auto Bypass .......................................................................................................................................................... 61  
All On For Alarm.............................................................................................................................................................. 61  
Beep On Trouble............................................................................................................................................................... 61  
Set up Miscellaneous.............................................................................................................................................................. 61  
High Security Mode .......................................................................................................................................................... 61  
Announce Alarms.............................................................................................................................................................. 61  
Enable Freeze Alarm......................................................................................................................................................... 62  
Flash For Alarm................................................................................................................................................................ 62  
X-10 House Code 1 Format............................................................................................................................................... 62  
X-10 House Codes 2-16 Format......................................................................................................................................... 62  
House Code 1 X-10 All Off............................................................................................................................................... 62  
House Code 1 X-10 All On................................................................................................................................................ 62  
House Codes 2-16 X-10 All Off ........................................................................................................................................ 63  
House Codes 2-16 X-10 All On......................................................................................................................................... 63  
Time Clocks...................................................................................................................................................................... 63  
Latitude, Longitude, and Time Zone.................................................................................................................................. 64  
 
Daylight Savings...............................................................................................................................................................64  
Controller IP Address........................................................................................................................................................65  
Controller Port Number .....................................................................................................................................................65  
Encryption Key .................................................................................................................................................................66  
Set Up Names ........................................................................................................................................................................66  
Set Up Voice..........................................................................................................................................................................67  
Set Up Address ......................................................................................................................................................................67  
UNDERWRITER'S LABORATORIES REQUIREMENTS................................................................. 68  
FIRE ESCAPE PLANNING...................................................................................................................................................68  
FEDERAL COMMUNICATION COMMISSION NOTICE:............................................................... 69  
CANADIAN INDUSTRY CANADA NOTICE ...................................................................................... 70  
APPENDIX A - DIAL OUT PLANNER................................................................................................. 71  
INSTRUCTIONS TO CALLED PARTY................................................................................................................................72  
APPENDIX B - TEXT DESCRIPTION CHARACTER CODES ......................................................... 73  
APPENDIX C - VOICE DESCRIPTION CODES................................................................................. 74  
NOTES ON CUSTOM PHRASES .........................................................................................................................................77  
 
 
INTRODUCTION  
Thank you for purchasing your new HMS 1100 home management system. You are about to enjoy a new feeling of security,  
comfort, convenience, and control. HMS 1100 coordinates lighting, heating and air, security, scenes, and messages based on your  
lifestyle and schedule.  
Please take a few moments to become familiar with all of the features of your system by reviewing this manual. Please keep this  
manual on file for future reference.  
It is recommended that you also review the installation and operating instructions provided with your smoke and gas detectors (if  
used in your system). If you do not have a copy of these documents, ask your installer - See Underwriter's Laboratories  
Requirements.  
In the event that there are any questions, please call your installer first. If you need assistance directly from the manufacturer,  
please call us at (717) 702-2532, between the hours of 8:00 AM and 5:00 PM, Eastern Time. We will be happy to assist you.  
When calling, please have the model and serial number of your unit, which can be found on the inside of the controller.  
For your convenience, we suggest that you record this information:  
MODEL NUMBER:  
SERIAL NUMBER:  
________________________  
________________________  
Underwriter's Laboratories (UL) Listing  
The 364506-01 HMS 1100 controller and consoles have been tested and Listed by UL for the following applications:  
UL 985 - Household Fire Warning System Units  
UL 1023 - Household Burglar Alarm System Units (Grade A)  
In a UL Listed Installation, failure to operate and program the system as described in this manual is a violation of the Listing  
Mark.  
See Underwriter's Laboratories Requirements for more information.  
Page 1  
 
OVERALL DESCRIPTION  
Console Operation  
The console is designed with everything that is necessary for you to program and operate your HMS 1100 control and security  
system. Because we feel that it is very important for you to feel comfortable with the operation of your HMS 1100, we  
recommend that you start by becoming familiar with your console.  
The OFF (1), DAY (2), NIGHT (3), and AWAY (4) keys are called shortcut keys. This means that you may press these keys to  
go directly to that function without having to go into one of the "hidden" menus.  
1- ' OFF '  
The ' OFF ' key is used to disarm (deactivate) the security system, reset the fire and emergency alarms, and silence all sirens and  
sounders.  
2- ' DAY '  
The ' DAY ' key is used to arm the security system in the Day mode. In the Day mode, the perimeter zones (doors and windows)  
are protected, however, the interior zones are not armed so that you may move about freely inside. In this mode, there is an entry  
delay on entry-exit zones.  
3- ' NIGHT '  
The ' NIGHT ' key is used to arm the security system in the Night mode. In the Night mode, the doors, windows, and non-  
sleeping area motion detectors are armed. In this mode, there is no entry delay so the alarm will be activated immediately if any  
zone is violated.  
4- ' AWAY '  
The ' AWAY ' key is used to arm the security system in the Away mode. In the Away mode, all zones (doors, windows, motions,  
etc.) are armed. There is an entry delay on entry-exit zones, so that you can disarm the system when you return through the door.  
5- Down Arrow  
The Down Arrow key is used to scroll through menus and lists. The down arrow is used to scroll down the list from first to last  
(for example, when the first program is being displayed, pressing the down arrow will cause the next program to be displayed).  
Page 2  
 
6- UP ARROW  
The Up Arrow key is used to scroll through menus and lists. The Up Arrow is used to scroll back through a list (for example, if  
you have already used the down arrow to scroll to an item, the Up Arrow will bring you back to a previous item).  
7- CONSOLE LED  
The Console LED is used to indicate whether the security system is currently armed or disarmed. If armed in any security mode,  
the LED is set to red. If the system is disarmed, the LED is set to green. The LED flashes when a Message is displayed.  
8- CONSOLE DISPLAY  
The Console Display is used to show the current security mode and to give useful information that will guide you through normal  
operations of your HMS 1100 control and security system.  
9- CONSOLE KEYPAD  
The Console Keypad is used to enter user codes for arming, disarming, bypassing, and restoring zones. In some cases, the keys  
(0-9) are assigned to different functions. From the top-level display, each key functions as a menu choice.  
10- CONSOLE BEEPER  
The Console Beeper is used to confirm a keystroke, alert user of errors and troubles, and sound upon entry and exit delays.  
11- ' * ' KEY  
The ' * ' Key is used to cancel and return the display to the previous menu. When you are entering a number, ' * ' will cancel the  
previously entered digits and will prompt you to reenter the number.  
12- ' # ' KEY  
The ' # ' Key is used to enter or confirm a selection. It may also be used to display a menu or to offer you additional choices.  
Normal Top-Level Display  
In its normal state, the console display will show the day, date, and time on the top line, and the system status on the bottom line.  
If all doors, windows, sensors, etc. are closed, no zones are bypassed, and if there are no troubles, the bottom line will show  
"SYSTEM OK" as seen below:  
Thu Oct 04, 01 4:00 PM  
SYSTEM OK  
If one of the doors, windows, motion, or other detector connected to the HMS 1100 is open, or has detected motion, the bottom  
line of the display will say, "ZONE NAME NOT RDY".  
For example, the display will show, "FRONT DOOR NOT RDY".  
If the zone name has not been entered during set up, the display will give the zone number and zone type. This display will  
remain for 2 seconds, then the next zone not ready, in trouble, or bypassed will be displayed.  
Display Menus  
The system has been designed to be easy to operate. Whenever you press a key on the console, the top line of the display will  
indicate what you are doing. To the right of that is your selection or current setting. The bottom line will show a menu of your  
next options. To the lower right corner of the display is the direction arrow(s). Where possible, the up (), down (), and two-  
headed ( ) arrow characters are shown on the console display to indicate which arrow keys may be pressed at that time.  
Page 3  
 
When using the arrow keys to scroll through lists of areas, buttons, codes, temperature zones, units, or zones, only the named  
items are displayed. If no text description has been given to an item, it will be skipped over when scrolling through that list. You  
can still enter any item number to access it directly, and then scroll up and down among the named items. To look at another  
specific item, simply enter the item number followed by the Down Arrow key.  
In some cases, the keypad keys (0-9, *, #) are assigned to different functions or menus. A key assignment is indicated by the  
character key directly in front of the new function on the bottom line of the display. For example, if the bottom line says,  
"2=DELETE", you may press the 2 key to delete. From the top-level display, each key functions as a menu choice. Simply press  
the appropriate key and you will enter that menu.  
Main Menu  
The main menu is entered from the top-level display by pressing the ' # ' key. This menu displays all of the functions that you can  
perform from the console. It is not necessary to display the main menu before selecting a function if the number for the desired  
menu item is known. The following menu choices are available:  
1=CONTROL 2=SECURITY  
3=BUTTON  
4=ALL  
5=TEMP  
7=EVENTS  
6=STATUS  
8=MESSAGE  
9=SETUP  
Menu 1 - Selects Control functions for controlling lights and appliances.  
Menu 2 - Selects Security functions (arming, disarming, bypassing, and restoring).  
Menu 3 - Allows a Button (macro) to be activated.  
Menu 4 - Selects All Lights On / All Units Off commands and Leviton Scene Control commands.  
Menu 5 - Allows Temperature control for Thermostats and Thermostat Sensor.  
Menu 6 - Allows various status items to be displayed.  
Menu 7 - Allows you to view an event log of security "happenings".  
Menu 8 - Allows you to play, record, show, log, clear, say, or phone a message.  
Menu 9 - Allows you to enter setup mode for different operating configurations.  
Error Beeps  
If you press a key that is invalid for the function that you are doing, the console will beep 3 times, indicating that it is not a valid  
option. Look at the bottom line of the display to see what keys you can press next.  
Trouble Beeps  
The HMS 1100 constantly checks the entire system for proper operation. If trouble is found, the trouble is displayed on the  
bottom line and the console will beep at the rate of two beeps per second to alert you to the trouble. This feature can be turned off  
if desired - See Set Up Arming, Beep On Trouble.  
To silence the beeper, press the ' * ' key.  
For more information, see Trouble Indications.  
Page 4  
 
Confirmation Beep  
When you have successfully completed a function, such as entering a program or changing a setup item, the console will beep  
once.  
Cancel  
If you are ever unsure and wish to return to the top-level display, press the ' * ' key. You may have to press it more than once,  
depending on how far into the function (menu) you are. Each time you cancel out of an operation, the console will beep once to  
indicate that you have canceled.  
The ' * ' key can also be used if you make a mistake while entering a number. For example, if you enter a 2 when you meant to  
enter a 3, press the ' * ' key to start over.  
Time Out  
If you are called away from the console for any reason (to take a phone call, for instance) while you are engaged in an operation,  
the console will "time out" and cancel it for you after 3 minutes. The display will return to the normal top-level display.  
Areas  
If there is an area or a separate building that needs to be protected, your installer can divide your HMS 1100 system into two  
independent security systems: Area 1 through Area 8 (up to 8 Areas). Each area has complete access to all of the capabilities of  
the HMS 1100, yet the HMS 1100 can protect each area individually.  
You may decide to use the Area feature if you have a guesthouse or workshop that you would like to have protected separately  
from your home, or maybe you have a business and would like to protect an inventory stockroom separately from the offices in  
your building.  
The console in each area acts as if it were controlling its own HMS 1100 system. Each area is assigned, by your installer, a  
console, a group of zones, control units, macro buttons, messages, and thermostats. These items can only be controlled where  
they have been assigned.  
HMS 1100 Maintenance  
Your HMS 1100 controller and the consoles are designed to require very little maintenance.  
For smoke detectors, motion detectors, and other components not manufactured by OnQ Technologies, Inc. and follow  
maintenance procedures outlined by the manufacturer.  
Consoles can be cleaned using a mild detergent and a soft cloth.  
Every three years, or if the "BATTERY LOW TROUBLE NOW" indication comes on and stays on for an extended period  
without reason, the rechargeable battery in the controller should be replaced. The recommended battery type is a 12-volt, 7 amp-  
hour sealed lead-acid battery.  
To replace the battery, disconnect the red battery wire from the battery (+) terminal. Cover the connector at the end of the wire  
with electrical tape to avoid its touching anything in the enclosure. Disconnect the black wire from the battery (-) terminal and  
cover the connector at the end of the black wire with tape. Remove the old battery. Install the new battery by reversing the  
removal procedure. Be very careful to connect the Black wire to the (-) terminal on the battery; Red wire to the (+) terminal.  
Page 5  
 
SECURITY SYSTEM OPERATION  
Disarming the Security System and Silencing Alarms  
Before going any further, you should know how to disarm your security system in the event that the alarm sounds. Turning the  
system OFF disarms the burglar alarm, resets the fire and emergency alarms, and silences all sirens and sounders.  
1
1
1
1
OFF  
Press the OFF key.  
Now enter your four digit Code.  
That's all there is to it.  
Watch the display. The top line will read "DISARM" - The bottom line will read "ENTER CODE", indicating that your option is  
to enter your code number. For each digit that you press, an "X" will appear indicating that the key has been pressed.  
After the four-digit code has been successfully entered, the console will beep once to indicate that you have correctly disarmed  
the system. The console LED will be set to green, and the display will return to the normal top-level system display.  
If an incorrect code is entered, the console will beep three times and display  
" *** INVALID CODE *** ".  
Re-enter your code.  
In the event that you make a mistake, press the OFF key again, and then enter your master code again.  
Practice disarming your system until you are comfortable with this procedure.  
NOTES:  
Panic, Tamper, and Fire zones are always armed, as are the Emergency buttons on the console.  
In the event that the alarm has been activated, the menu keys and the arrow keys are locked out. You must silence the alarm  
using the OFF, DAY, NIGHT, or AWAY keys.  
Arming the Security System  
Now that you know how to disarm the system, here's how to arm the security system. The security menu is used to arm and  
disarm the security system. To enter the security menu, from the top-level display, press the 2 key on the console keypad. The  
console should display:  
0=OFF 1=DAY 2=NIGHT  
3=AWAY 4=VACATION  
5=DAY INST 6=NIGHT DLY  
8=BYPASS  
9=RESTORE  
0 = OFF  
The OFF key disarms the security system, resets the fire and emergency alarms, and silences all sirens and sounders.  
1 = DAY  
The DAY mode is intended for use when someone will occupy the house or business that is being protected. In the Day mode,  
the perimeter zones (doors and windows) are armed; however, interior motion detectors and interior traps are not armed so that  
you may move about freely inside. In the Day mode, there will be an Entry Delay on the Entry-Exit zone, so that someone  
arriving can turn off the alarm before it sounds.  
Page 6  
 
2 = NIGHT  
The NIGHT mode is used when you are asleep and everyone in your household is at home. In the Night mode, your doors,  
windows, and non-sleeping area (i.e. downstairs) motion detectors are armed. In the Night mode, there is no entry delay. The  
alarm system sounder will be activated immediately if any door, window, or non-sleeping area (motion detector) is tripped.  
3 = AWAY  
Use the AWAY mode when you leave your house and no one is home. All doors, windows, and motion detectors are armed. All  
zones have an Exit Delay so that you will have time to leave and close the door after you arm the system. The system will be  
fully armed after the Exit Delay. There is an Entry Delay on the Entry-Exit zones in the Away mode, so that you will have time  
to turn the system off when you return through your door.  
Note that the Entry Delay only applies if you come in through an Entry-Exit zone. If someone attempts to climb into a window,  
or if an interior zone is tripped before the Entry-Exit zone, the alarm will be activated immediately. If you do enter through an  
Entry-Exit zone first, then the other zones are disabled during the Entry Delay, in case you have to cross through another zone to  
get to your console (an interior motion detector, for example).  
4 = VACATION  
This mode arms all doors, windows, and interior motion detectors (same as Away mode). There is an Entry Delay on the Entry-  
Exit zones. Use this mode when you are leaving for a period of days.  
5 = DAY INST (DAY INSTANT)  
Functions same as Day mode, however, there is no Entry Delay on any of the security zones. There will be an instant alarm if any  
of the zones are violated while in this mode.  
6 = NIGHT DLY (NIGHT DELAY)  
Functions same as Night mode, however, there is an Entry Delay on the Entry-Exit zones. Use this mode if you are going to sleep  
but a family member is expected home at a later time.  
To arm the system into one of the 6 security modes, from the security menu, choose the security mode and press the appropriate  
key (1 - 6).  
Enter your user code number on the console keypad.  
The console will beep once and the console LED will be set to red. The top line will display the security mode. The bottom line  
will display, " *** ARMING SYSTEM *** " to indicate that the system is being armed. The system will be fully armed after the  
Exit Delay expires. If arming in Away or Vacation mode and Audible Exit Delay is enabled, the console will beep until the Exit  
Delay has expired. During the last 10 second of the Exit Delay, the console will beep twice as fast so leave and close the door  
promptly.  
NOTE: In Commercial Burglar Alarm Applications for UL Certified Systems, a Ring-back indication and Bell-test should be  
heard after arming (closing). If not heard, call for service.  
Using Shortcut Keys  
There are three shortcut keys on the console to arm the system in the Day, Night, and Away security modes, and Off to disarm,  
without having to go into the security menu.  
From the top-level display, press one of the shortcut security keys. Enter your code number on the console keypad.  
The console will beep once and the console LED will be set to red. The top line will display the security mode to indicate that  
you have correctly armed the system. The system will be fully armed after the Exit Delay expires.  
The programmed Entry Delay is __________ seconds.  
The programmed Exit Delay is __________ seconds.  
Page 7  
 
Quick Arm  
For extra convenience, the HMS 1100 can be armed by simply pressing the DAY, NIGHT, or AWAY button twice, eliminating  
the need to enter the code.  
To quick arm the system in the Away mode, from the top-level display, press  
.
AWAY  
AWAY  
The quick arm feature only works if the alarm system is in the Off mode, and if no alarms are sounding. This feature is disabled  
when the system is shipped. If desired, it can be enabled or disabled at any time - See Set Up Arming, Enable Quick Arm.  
Bypassing Zones  
8 = BYPASS  
You can Bypass a zone that you do not want protected while the system is armed. Bypassing is also the only way that a tamper or  
panic zone can be disarmed. For example, if there is a liquor closet or gun case on a tamper zone, then you must bypass that zone  
to gain access to it.  
Another reason to Bypass a zone is if the zone is having trouble. If a zone is causing a trouble indication, you can bypass that  
zone to "cut it out" of the system until repairs are made.  
When a zone is bypassed, it is no longer checked for alarms. When you bypass a zone using the console (or over the phone) it  
will Stay bypassed until you Restore it. The console status display will show that the zone is bypassed only when the security  
system is disarmed. When the system is armed, it does not display bypassed zones.  
To bypass a zone, from the main menu or from the top-level display, press 2 on the console keypad, then 8 for bypass. Enter the  
zone number followed by the ' # ' key, or use the arrow keys to select the zone. After the zone is entered, you will be prompted to  
enter your security code. The bottom line will now read "ZONE NAME BYPASSED" to remind you that the zone is bypassed.  
If a fire zone is bypassed, the console will continue to beep until that zone is restored - See Restoring Zones.  
Auto-Bypass  
In order to prevent the alarm from sounding unexpectedly if a window or door is open when the system is armed, the HMS 1100  
will automatically bypass the zone if it is opened when the system is armed.  
Note that there is an exit delay before the system is armed in any mode. The bypass will only take place if the zone is not ready  
(i.e. open) when the exit delay is over and the system is actually armed.  
When a zone is Auto-Bypassed, it will be automatically restored once it is secure (i.e. closed), or the next time you arm or disarm  
the system. The auto-bypass is recorded in the event log as "ZONE NAME BYPASSED". To prevent any zone from being  
bypassed unintentionally, you should always look for "SYSTEM OK" on the display before arming and leaving the premises.  
The Auto-Bypass feature can be disabled if you do not want the system to automatically bypass open zones. If the auto-bypass  
feature is disabled, the alarm will sound if a zone not ready (i.e. open) when the system is armed.  
NOTE: The Auto-Bypass feature is disabled on UL Listed Installations.  
Restoring Zones  
9 = RESTORE  
Restoring a zone puts it back on active duty in the system. When restored, the Bypassed indication will no longer be displayed on  
the status line and the zone will be checked for alarms.  
To restore a zone, from the top-level display, press 2 on the console keypad, then 9 for restore.  
Enter the zone number followed by the ' # ' key, or use the arrow keys to select the zone. Press ' 0 ' as the first key to restore all  
zones. The 0 = ALL choice is removed once a digit key or the down arrow is pressed. After the zone or all zones is entered, you  
will be prompted to enter your code. The console will beep and the display will return to the top-level display.  
Page 8  
 
#=GOTO  
To Bypass or Restore a zone in another area, you must first "go to" that area by selecting #=GOTO.  
AREA:  
ENTER AREA:  
At this point you may enter the area number followed by the ' # ' key, or use the down arrow key to scroll to the next area - See  
Area Arming for additional information.  
What To Do When You Come Home  
Entry through a door:  
If you enter your home while the system is armed in the Day or Away modes, using your normal entry door:  
Console beeper comes on - display indicates: " *** DISARM SYSTEM *** - PRESS OFF THEN CODE"  
Any lights or control modules programmed to come on for the door that you used will do so.  
The system will wait the Entry Delay time.  
You should go to your console (or telephone) immediately and turn the security system off. If you wish, you may go directly to a  
different security mode, rather than turning the system Off.  
If you return home and hear the alarm sounding, DO NOT ENTER. Use a neighbor's phone to call for help.  
What Happens When the Alarm is Activated  
Burglar Alarm Activated  
If someone enters through any zone other than an Entry-Exit zone, if the security system is in the Night mode, or if the security  
system is not turned off during the Entry Delay:  
The sounder is activated, which makes a loud, continuous sound.  
The display shows the type of alarm and the zones that have been tripped:  
"BURGLAR ALARM! - ZONE NAME TRIPPED".  
If more than one zone is tripped, then the bottom line will show each zone tripped for two seconds.  
The When Alarm macro is activated. Any units programmed to come on will do so.  
The Flash For Alarm Unit Number begins to flash on and off.  
The system waits the Outside Siren Delay (0 - 60 seconds), then activates the sounder.  
The system waits the Dial Out Delay (0 - 60 seconds), then if programmed, the in-house phones are seized  
(disconnected) and the HMS 1100 begins to dial out.  
If you are having your system monitored by a central station, the central station will be sent a code representing the type of alarm  
(burglary) and zone involved. In most cases, the central station will call back, requesting your password or passcode.  
If you are not using central station monitoring but are using the voice dial out capability, the system looks at the Dial Order to  
determine which number to call first, and calls that number.  
If you are using both central station monitoring and voice dial out, then the voice dial out is delayed by five minutes to give the  
central station time to call you back.  
Page 9  
 
For more information on the digital and voice dialer - See Digital Dialer and Voice Dialer.  
The system continues to sound all alarms and flash the flashing light for 1-30 minutes after the alarm is activated.  
After a 1-30 minute period, the sounder is turned off, and the alarm system resets itself. The console beeper stays on.  
If a zone is tripped after a reset, the sounder will again be activated, and the dialer will again dial out.  
At any time, the alarm system can be turned off at the console.  
Fire Alarm Activated  
When the fire alarm is activated by the smoke/fire detector(s), the alarm responds exactly as described under Burglar Alarm  
Activated, except:  
The console display reads, "FIRE ALARM! ZONE NAME TRIPPED".  
The sounder will activate in a 3 pulse temporal pattern to distinguish the fire alarm from the burglar alarm.  
The fire alarm takes priority over the burglar alarm, however, if a gas alarm is already active, it will not override the gas alarm.  
NOTE: If multiple alarm types occur, such as both Fire and Police, the display will alternate between the alarm types.  
Gas Alarm Activated  
When the gas alarm is activated, the alarm responds exactly as described under Burglar Alarm Activated, except:  
The console display reads, "GAS ALARM! ZONE NAME TRIPPED".  
The sounder will pulse on - off - on, then an extended off period to distinguish it from the burglar or fire alarm.  
The gas alarm takes priority over the burglar alarm, however, if a fire alarm is already active, it will not override the fire alarm.  
Emergency Keys  
Emergency alarm conditions can be activated through the console. These conditions (Fire, Police, and Auxiliary) are initiated  
with the simultaneous depression of two keys for approximately 1-second.  
NOTE: The Emergency keys are always armed. The Fire and Auxiliary emergency alarms are silenced by pressing the ' * ' key.  
To cancel a Police emergency alarm you must press the Off key and enter your code.  
Page 10  
 
Police Emergency  
When the 1 key and the 3 keys are pressed simultaneously, the Police Emergency alarm is activated. This alarm operates exactly  
the same as described for Burglar Alarm Activated except:  
The console display indicates: "BURGLARY! - POLICE EMERG TRIPPED".  
The interior sounder and the outdoor siren are activated immediately. There is no outside siren delay.  
Fire Emergency  
When the 4 key and the 6 key is pressed simultaneously, the Fire Emergency alarm is activated. This alarm operates exactly the  
same as described for Police Emergency Button except:  
The sounders activates in a 3 pulse temporal pattern distinguish the fire alarm from the burglar alarm.  
The console display will read: "FIRE ALM - FIRE EMERG TRIPPED".  
The Fire Emergency alarm can be turned off at any time by pressing the ' * ' key.  
Auxiliary Emergency  
When the 7 key and the 9 key is pressed simultaneously, the Auxiliary Emergency alarm is activated.  
The console beeper comes on - display indicates: "AUX ALARM! AUX EMG BTN TRIPPED".  
The console beeper continues to sound until the alarm is reset.  
Duress Code Entered or Duress Alarm Activated  
(See Duress Code for a description of when to use)  
In the event that you enter your duress code or a Duress zone is tripped, the system performs a silent dial out as follows:  
No alarms, lights or console beepers are activated. The system does not display the duress alarm.  
The system waits the dial out delay, then begins to dial out.  
If you are having your system monitored, the central station will be sent a code representing a silent alarm (duress).  
Alarm Reset  
The alarm system will reset itself after the outside siren has been on for 1-30 minutes. When the alarm system resets, any zone  
that is ready is reactivated, so the alarm system will be activated again if the zone is tripped. If a zone remains not ready (i.e. a  
door has been left open) it will be automatically bypassed when the alarm resets.  
Alarm Cancel  
At any time, you can silence your alarm system by pressing the Off key and entering your code. If the system has reported, or is  
in the process of reporting an alarm to a central station, it will send the alarm code followed by a code indicating that the user has  
canceled the alarm. If an alarm is canceled before the dial out delay has expired, the system will not report any alarm.  
If an alarm is canceled during a voice dial out, the system hangs up immediately.  
Page 11  
 
Trouble Indications  
The HMS 1100 constantly monitors the alarm zones and several internal matters and will alert you if it detects trouble. The  
particular trouble is indicated on the bottom line of the display and a trouble signal is given by beeping the console beeper  
continuously, 2 beeps per second.  
When any trouble condition occurs, the console will beep twice per second and continue to beep until the ' * ' key (cancel) is  
pressed to acknowledge the trouble. The console will say "TRBL NOW" (trouble now) if the trouble condition actually exists  
while you are looking at the console. It will say "HAD TRBL" (had trouble) if the trouble occurred and then corrected itself.  
The following are trouble indications and their meanings:  
ZONE NAME TRBL NOW or HAD TRBL: If the reading for a zone becomes abnormal, trouble will be indicated on that  
zone -See Status \ Test. Excessive resistance in the contact and wiring usually causes trouble on security zones. If the cause  
is not obvious, call your installer for service.  
AC POWER OFF TRBL NOW or HAD TRBL: Indicated if the normal house current powering the HMS 1100 controller  
is interrupted for more than 3 minutes. If this happens without good cause, check the wall mounted transformer to ensure  
that it hasn't come out of the wall socket and check to see that the socket has power.  
BATTERY LOW TRBL NOW or HAD TRBL: Every hour, the HMS 1100 takes a dynamic test of the battery. If the  
battery voltage is too low, then the console will indicate "BATTERY LOW". If this happens, make sure that the battery is  
connected. The "BATTERY LOW" indication will remain until the next battery test is executed, 1 hour later, or when a  
Status | Test command is given.  
COMMUNICATOR TRBL NOW or HAD TRBL: Indicated if the digital communicator (not the voice dialer) was unable  
to make contact with the Central Station after trying both numbers multiple times. If this happens, there could be a problem  
with the system, central station, or the phone line. Call your installer for service.  
FUSE TRBL NOW or HAD TRBL: Indicated when the solid state fuse that protects the "Auxiliary" power supply opens.  
The fuse will automatically reset when the fault condition is cleared.  
PHONE LINE DEAD TRBL NOW or HAD TRBL: Indicated if the phone line is dead for more than 1 minute.  
To silence the trouble beeps on the console, press the ' * ' key. If more than one type of trouble has occurred, the display will  
show each one for two seconds. Pressing the ' * ' key will acknowledge all trouble indications.  
If the trouble condition occurs again, the console beeper will beep again - See Set Up Arming, Beep On Trouble if you wish to  
disable the beeper.  
NO CONTROLLER DATA: Indicated when console's alarm functions are no longer operational. This may indicate a  
wiring problem to the console or a more serious problem. Call your installer for service.  
Codes  
There are 99 user codes that you may assign to users of the system. All HMS 1100 codes are 4 digits in length. A code can be  
any number from 0001 to 9999. Each user should be assigned a security code with an authority level, areas that can be accessed  
(if area arming is used), and times and days in which the code will be valid. Memorize your codes! Don't give them to anyone  
who doesn't need to know them.  
The levels of authority that you can assign to a user code are Master, Manager, and User.  
Master Code  
The Master code allows complete access to the entire system. Only the owner(s) or the one(s) who will govern the system should  
have and use the master code. A Master code is allowed access to all areas, all the time.  
User code 1 is always set to a Master code - See Set Up Codes.  
Page 12  
 
Manager Code  
The Manager codes can arm/disarm the security system in assigned areas, during assigned times. The Manager code can access  
functions that are code protected in High Security mode. Managers may also access the system from an outside telephone line.  
User Code  
User codes can only be used to arm and disarm the security system in assigned areas when the time assigned to that code is valid.  
Duress Code  
If you are forced to disarm the system against your will by an intruder, disarm it as you normally would, but use the Duress Code  
instead of your normal code. The system will disarm normally. No sirens will sound, no lights will flash, but the HMS 1100 will  
perform a silent dial out and say that this is a silent alarm.  
To stop a silent dial out, turn your security system off the usual way, pressing Off key, then your code.  
Panic Switches  
If you have had panic switches installed, they are always armed. Pressing a panic switch will cause the alarm to activate. This  
alarm can only be silenced by pressing the Off key and a valid code on the console.  
Area Arming  
If your installer has enabled the Area feature, the security system may be armed in Area 1, and disarmed in Area 2. In fact, each  
area may be armed in different security modes at the same time. Each area will have its own console that will control that area  
independently from the other.  
When disarming the security system or arming the security system in any mode, the system will automatically control all security  
functions in the area of that console if your code is valid for that area.  
If you have a Master code, your code is valid in any area. If you are in Area 2, and wanted to arm the system in the Away mode,  
simply press the Away key and enter your code. The system will automatically arm Area 2. The security mode in Area 1 will not  
change.  
If you have a code that is only valid in Area 1, you will not be able to disarm or arm Area 2.  
If you are in Area 1 and wish to disarm the security system in Area 2, HMS 1100 will allow you to disarm Area 2 from the  
console in Area 1 if you have a Master code or a code that is valid for both areas.  
From the top-level display or from the main menu, press the 2 (SEC) key on the console keypad.  
Press the 0 (OFF) key, the display will show:  
DISARM  
ENTER CODE:  
#=AREA  
Press the ' # ' (AREA) key, the display will show:  
AREA:  
ENTER AREA  
0=ALL ↓  
The Area number can be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas. If the  
' 0 ' key is pressed, then all areas will be selected.  
Press the 2 key then the ' # ' key. You will then be prompted to enter your code. The display will show:  
DISARM AREA 2  
ENTER CODE:  
Page 13  
 
If the ' 0 ' (ALL) key had been selected, the display will show:  
DISARM ALL AREAS  
ENTER CODE:  
#=AREA  
As the four-digit code is entered, "X" characters are echoed after the "ENTER CODE:" prompt.  
If the Master code or a valid code is entered, the console will beep one time and Area 2 will be disarmed.  
Even if Auto Bypass is enabled, the system will not arm another area if any zones in that area are not ready. If any zone in Area 2  
is not ready (open), after you enter the code, the console will beep three times and display "AREA 2" on the top line, and "ZONE  
NOT READY" on the bottom line.  
AREA 2  
ZONE NOT READY #=RETRY  
In order to arm Area 2 from a console in Area 1, you must first secure or Bypass any zones in AREA 2 that are "Not Ready".  
Press the ' # ' key to retry the arming process.  
To Bypass or Restore a zone in Area 2 from a console in Area 1, or viceversa, it is first necessary to "go to" that area.  
GOTO Area  
From the security menu, press the # (GOTO) key on the console keypad.  
AREA:  
ENTER AREA  
The Area number can be entered followed by the ' # ' key, or use the arrow keys to scroll through a list of areas. Once the area is  
selected, you are prompted to enter your code:  
GOTO AREA 2  
ENTER CODE  
The console (AREA 1) will now be temporarily assigned to the selected area (AREA 2) if a valid code for that area (AREA 2) is  
entered. All security and control commands will now operate on the selected area (AREA 2), just as if you were physically at a  
console assigned to that area (AREA 2). All status displays will show the status of the selected area.  
The top line of the display will show the name and security mode for that area.  
Use the "go to" function again to return to the area normally assigned to that console (AREA 1). The console will automatically  
return to its normal area after three minutes of inactivity at the console.  
Page 14  
 
Testing Your System  
OnQ Technologies, Inc. recommends testing your system on a weekly basis to ensure that you are fully protected.  
1. Notify your Central Station that you intend to test the system. To test the siren, press the 1 and 3 keys simultaneously.  
Press OFF and enter your Code to cancel the alarm and silence the siren.  
2. To test the security zones, you will need a partner to walk around your home and open and close all doors, windows, etc.  
that are connected to the system while you watch the console. Have a partner open each door and window, then close it.  
The display should show the zone name as being "NOT RDY" and then return to "SYSTEM OK" when closed.  
3. Have your partner walk in front of all motion detectors (if installed) and verify that the console responds in a similar fashion.  
4. Test your smoke detectors as recommended by the manufacturer. Be ready to silence the alarm system as soon as it sounds.  
5. From the top-level display or from the main menu, press the 6 key then the 4 key.  
-
The Battery reading should be over 200 - See Status \ Test.  
6. Pick up an inside phone and press the # key. When the menu is spoken, press 8, Then 3. The HMS 1100 should say  
"ADDRESS IS: "and play your name and address. If it does, the telephone dialer, telephone access and telephone control  
systems are all working correctly.  
7. If you wish to test your system's link to your Central Station monitoring service, call them first and inform them that you  
will be testing your alarm system. Set off the alarm, allowing sufficient time for any dial out delays that you may have, then  
turn the alarm system Off. The Central Station should receive the alarm code.  
8. Remember to inform your Central Station when the test is complete.  
Page 15  
 
CONTROL  
Control Commands  
The control features of the HMS 1100 make it easy and convenient to control almost any light or appliance from the console or  
over the telephone. You may also have your heating and air conditioning (HVAC) under control of the system, which will allow  
you to save energy dollars by setting the temperature appropriately when you are home, asleep, or away.  
Furthermore, the HMS 1100 can be used to program lights to make the home or business look occupied as a deterrent to thieves.  
The methods that the HMS 1100 uses to control different devices are:  
ALC Switch Modules for lights and appliances.  
X-10 compatible modules (X-10, X-10 Pro, Leviton, PCS, ACT, Lightolier, etc.) for lights and small appliances.  
HMS Communicating Thermostats for controlling Heating, Ventilation, and Air Conditioning Systems.  
Direct Output Control for relays to activate sprinklers, lighting, electric heating, etc.  
HMS 1100 will control:  
248 ALC Switch Modules  
256 X-10 compatible modules (all sixteen house codes)  
64 HMS Communicating Thermostats  
HMS 1100 also has 119 internal "flags" that are used for programming conditionals and executing programs.  
ALC Switch Modules  
ALC Switch Modules are intended for installation in homes, which have been pre-wired for installation of ALC system products.  
HMS 1100 controls lights and appliances by sending commands over the ALC signal wiring to ALC Switch Modules. ALC  
Switches communicate with the HMS 1100 over low voltage signal wire. They are two-way devices, so the controller always  
knows the actual status of the switch. In addition, ALC switches can be used to set scenes by triggering macros in HMS 1100.  
When ALC Lighting Control Modules are being used, it is also possible to "ramp" the lighting level of an ALC Dimmer Switch to  
a new level at a controllable ramp rate.  
ALC Module Types  
The ALC modules types are: Dimmer Switch, Relay Switch, Slave Switch, Program Switch, and 4-Button Scene Switch Modules.  
X-10 Modules  
The HMS 1100 controls lights and appliances by sending commands over your existing electrical wiring to special switches,  
outlets, receptacles, and modules, collectively referred to as X-10 MODULES. Each module (or group of modules) is assigned a  
House Code and a Unit Number so that the HMS 1100 can control the modules individually. When a module hears a command  
from the HMS 1100 for its house code and unit number, it executes the command.  
Any module that is "X-10 Compatible" will work with the HMS 1100. The modules come in various types.  
Page 16  
 
House Codes  
All of your X-10 modules, controlled by your HMS 1100, must be set to a House Code. A House Code can have 16 unit  
numbers. The House Code is set on each module using a dial. House codes are letters A through P.  
Unit Numbers  
Each module has its own Unit Number. Any unit number that is not being used for an ALC Switch Module may be used for an  
X-10 Module. ALC Switch Modules and X-10 Modules can not be assigned to the same unit number.  
Each ALC switch module must have a unique address. ALC switch modules on the same branch can NOT have the same  
address. ALC Modules have 31 possible addresses, 1 through 31.  
More than one X-10 Module can have the same unit number if you want to control multiple lights with the same unit number.  
X-10 Modules have 16 possible unit numbers, 1 through 16.  
HMS 1100 systems have 511 unit numbers. They consist of ALC and X-10 module unit numbers, hardwire voltage output unit  
numbers, and internal flag unit numbers as follows:  
HMS 1100  
Unit Numbers  
Modules / Output  
Unit Numbers  
1 - 16  
17 - 32  
X-10 modules 1 - 16, House Code X  
X-10 modules 1 - 16, House Code X+1  
ALC addresses 1-31, Module 1 - Branch 1 *  
X-10 modules 1 - 16, House Code X+2  
X-10 modules 1 - 16, House Code X+3  
ALC addresses 1-31, Module 1 - Branch 2 *  
X-10 modules 1 - 16, House Code X+4  
X-10 modules 1 - 16, House Code X+5  
ALC addresses 1-31, Module 1 - Branch 3 *  
X-10 modules 1 - 16, House Code X+6  
X-10 modules 1 - 16, House Code X+7  
ALC addresses 1-31, Module 1 - Branch 4 *  
X-10 modules 1 - 16, House Code X+8  
X-10 modules 1 - 16, House Code X+9  
ALC addresses 1-31, Module 2 - Branch 1 *  
X-10 modules 1 - 16, House Code X+10  
X-10 modules 1 - 16, House Code X+11  
ALC addresses 1-31, Module 2 - Branch 2 *  
(1 - 31)  
33 - 48  
49 - 64  
(33 - 63)  
65 - 80  
81 - 96  
(65 - 95)  
97 - 112  
113 - 128  
(97 - 127)  
129 - 144  
145 - 160  
(129 - 159)  
161 - 176  
177 - 192  
(161 - 191)  
Page 17  
 
HMS 1100  
Unit Numbers  
Modules / Output  
Unit Numbers  
193 - 208  
209 - 224  
(193 - 223)  
225 - 240  
241 - 256  
(225 - 255)  
257 - 272  
273 - 288  
289 - 304  
305 - 320  
321 - 336  
337 - 352  
353 - 368  
369 - 384  
385 - 392  
393 - 511  
X-10 modules 1 - 16, House Code X+12  
X-10 modules 1 - 16, House Code X+13  
ALC addresses 1-31, Module 2 - Branch 1 *  
X-10 modules 1 - 16, House Code X+14  
X-10 modules 1 - 16, House Code X+15  
ALC addresses 1-31, Module 2 - Branch 2 *  
Outputs 1-16, 1st Expansion Enclosure *  
Outputs 1-16, 2nd Expansion Enclosure *  
Outputs 1-16, 3rd Expansion Enclosure *  
Outputs 1-16, 4th Expansion Enclosure *  
Outputs 1-16, 5th Expansion Enclosure *  
Outputs 1-16, 6th Expansion Enclosure *  
Outputs 1-16, 7th Expansion Enclosure *  
Outputs 1-16, 8th Expansion Enclosure *  
Voltage Outputs (1-8), Fully Configurable  
Internal Flags  
Notes:  
"X" Represents the House Code setting on the HMS 1100.  
"*" If used.  
Scrolling Through Names  
The HMS 1100 stores names for Units, Zones, Buttons, Codes, Temperatures, and Messages so that you don't have to remember  
that "UNIT 5" is the "DEN LIGHT" and "ZONE 1" is the "FRONT DOOR". In general, any time you enter a unit, zone, button,  
code, temperature, or message number, you can press the down arrow key to display its name, then use the up and down arrow  
keys to scroll through the list of other names. This is true when entering commands and programming on the console.  
Page 18  
 
Controlling Units  
The control menu is used when controlling lights and appliances. To enter the control menu, from the top-level display or from  
the main menu, press the 1 (CTRL) key on the console keypad. HMS 1100 will automatically display the first named item in that  
list. The down arrow key can then be used to scroll through the list, and the ' # ' key is used to select the item. If the specific item  
number is known, enter the item number followed be the ' # ' key, or scroll up and down among the named items.  
After the unit has been selected, press the ' # ' key. The console will display:  
Entry Lights (Unit Name)  
0=OFF 1=ON 2=DIM 3=BRT ↓  
Entry Lights (Unit Name)  
4=LVL 5=RMP 9=TIM #=STA↑  
If the selected unit is part of a House Code that is configured to use the Compose Format, the second page of the menu is  
modified to allow Scene commands. Consequentially, the Level and Ramp Commands are removed from the menu.  
Entry Lights (Unit Name)  
4=SCN 9=TIM  
#=STA↑  
If selected unit is not capable of dim and bright commands, only a single menu is shown.  
Entry Lights (Unit Name)  
0=OFF 1=ON 9=TIM #=STA↑  
When you press the 0 (OFF) or 1 (ON) key, the console will beep once, the unit number will be turned off or on, then the display  
will return to the top-level display.  
If the selected unit is part of a Compose lighting group, the 0 (OFF) command will turn off each light in the group for the that  
unit. The 1 (ON) command will set each light in that group to its last dimmed state.  
Dimming and Brightening  
To dim a unit, from the control menu, enter the unit number (or scroll to it using the arrow keys), then press the ' # ' key.  
Press the 2 key to dim the specified unit. The console display top line will read "UNIT NAME" (unit name being the description  
of the unit number), and the bottom line will read "STEPS DIMMER (1-9)".  
Entry Lights  
STEPS DIMMER (1-9):  
Press a number, 1 - 9 to indicate how much you want to dim the unit. 1 is a little dimmer, 9 is a lot dimmer. Usually, 2 or 3 steps  
are best. The console will beep and the light will be dimmed.  
To brighten a unit, from the control menu, enter the unit number (or scroll to it using the arrow keys), then press the ' # ' key on  
the keypad. Press the 4 key to brighten the specified unit.  
Press a number, 1 - 9 to indicate how much you want to brighten the unit.  
Lighting Level  
Press the 4 key to set the desired lighting level of the specified unit. Compose lighting does not respond to the Level command.  
Enter a number (0-100) to indicate the lighting level (intensity) of the unit.  
LIGHTING LEVEL:  
0-100%  
0 = No Light / 50 = Light to half intensity / 100 = Light to full intensity  
Page 19  
 
The console will beep and the lighting level will be adjusted. The top line of the console display will read:  
Entry Lights LVL 65  
Ramp Command  
When ALC Switch Modules are being used, it is possible to ramp the lighting level of an ALC Dimmer Switch to a new level at a  
selectable ramp rate. X-10 compatible switches and Compose lighting does not respond to the Ramp command.  
Press the 5 (RAMP) key to select the ramp command. The keypad will then prompt you for the desired ramp rate:  
ENTER RATE:  
MINUTES (1-99) #=H/M/S  
The rate specifies the time it takes the switch to go from full off to full on, or from full on to full off. Thus a level change from  
full off to 50% on will take half the time specified.  
Before any digits are entered, the ' # ' key may be used to switch between specifying the rate in minutes, seconds, and hours.  
After you choose between minutes, seconds, and hours, enter the rate (2-99 seconds, 1-99 minutes, or 1-10 hours).  
Next, enter a number (0-100) to indicate the final lighting level (intensity) desired.  
LIGHTING LEVEL:  
0-100%:  
The keypad will beep and the lighting level will be adjusted. The keypad display top line will read:  
Entry Lights 40% AT 1H  
Scene Command (Compose)  
If Compose lighting switches are part of your installation, the Scene (SCN) command is used to set a group of lights to predefined  
lighting levels. There is an Off command, an On command, and 12 lighting scenes for each group of Compose lighting switches.  
SCENE:  
0=OFF 1=ON 2-13=A-L  
Enter 0, followed by the ' # ' key, to turn the lights that are part of the selected group off. Enter 1, followed by the ' # ' key, to set  
the lights that are part of the selected group to predefined lighting levels.  
To set the lights in the selected group to a predefined scene, enter the Scene number 2-13 (which corresponds to Scene A-L,  
respectively), followed by the ' # ' key. All lights that are part of the selected group are set to the predefined lighting levels for the  
selected Scene.  
Timed Commands  
The timed commands allow a units to be turned on or off for a specified period of time. The unit may be turned On for 1-99  
(minutes or seconds), or 1-18 hours, then Off; or turned Off for 1-99 (minutes or seconds) or 1-18 hours, then On.  
X-10 units (1-16) may also be dimmed or brightened for a specified period of time. The unit may be dimmed (1-9) steps for 1-99  
(minutes or seconds), or 1-18 hours, then brightened back to its previous level; or brightened (1-9) steps for 1-99 (minutes or  
seconds), or 1-18 hours, then dimmed back to its previous level.  
To enter a timed command, you must first enter the unit that you want to control. From the control menu, enter the unit number  
(or scroll to it using the arrow keys), then press the ' # ' key.  
To enter a time, press the 9 (TIM) key. Before any digits are entered, the ' # ' key may be used to switch between minutes,  
seconds, and hours. After you choose, enter a time (1-99 for seconds & minutes, and 1-18 for hours). Once the time is entered,  
the control menu is redisplayed with the specified times shown.  
Page 20  
 
For example:  
Entry Lights  
For 2H  
0=OFF 1=ON 2=DIM 3=BRT↓  
Status of a Unit  
To see the status of an X-10 or ALC unit, from the control menu, press the ' # ' key. The last command along with any time  
(hh:mm:ss) remaining on a timed command will be displayed.  
Entry Lights  
STATUS ON  
1:22:10  
At this point, one of the menu choices may be entered or the ' * ' or ' # ' key may be pressed to redisplay the menu.  
Note: When an X-10 signal is received over the powerline, HMS 1100 will automatically update the status of the unit number.  
Internal Flags  
The easiest way to define a flag it to refer to it as a "virtual relay". A flag can be in one of three separate states: On, Off, or set to  
a value between 0 and 255. If a flag has a value of 1-255, it is considered "On". If a flag has a value of 0 it is considered "Off".  
Flags are a powerful programming tool that can be used in several ways to accomplish advanced programming routines. Any  
Flag can also be used as a counter. Counters can be incremented, decremented, or set to a specific value (0 to 255).  
When a counter is decremented to zero, the "When Unit Off" macro is executed. A counter will not decrement below zero. The  
counter will, however, roll over from 255 to 0 when incremented. The "When Unit Off" macro will be executed when the counter  
rolls over. This allows two counters to be cascaded to form a larger counter.  
When the counter is incremented from 0 to 1, the "When Unit On" macro will now execute. This will allow you to execute a  
command when the Flag is incremented (counting up) from zero.  
The Set command is used to set the counter to a value from 0 to 255. No macros are executed when the counter is set to zero or  
when the counter is changed from zero using the set command. This allows a counter to be reset without executing macros or  
programs associated with the counter counting to zero. Turn the Flag On or Off to have the associated macro execute. When the  
Flag is turned Off, its value is set to zero (0). When the Flag is turned On, its value is set to one (1). The counter is considered  
On for program conditions if it is nonzero (1-255).  
Flags can be turned Off, On, Decremented (DEC), Incremented (INC), Set, and Timed ON/OFF.  
Controlling Outputs  
The HMS 1100 has eight outputs that can be used to switch relays. Outputs 1-8 are controlled as Unit Numbers 385-392,  
respectively. If the Interior Horn is configured as a "General Purpose" output, Unit Number 393 is used to control the output. If  
the Exterior Horn is configured as a "General Purpose" output, Unit Number 394 is used to control the output. In this  
configuration, Unit Numbers 393 and 394 should not be used as "Flags".  
These 12 VDC voltage outputs are connected directly to the HMS 1100 and not through a module. If you have something  
connected to these outputs, such as a sprinkler system, your dealer will explain its operation.  
Outputs cannot be brightened or dimmed and are not affected by All ON or All Off commands.  
All On / Off  
The All On/Off menu is used to turn all lights on (X-10), all units on (ALC), and all units off (X-10 & ALC). It is also used to set  
Scenes, issue a Scene On command, and issue a Scene Off command to switches that support Leviton Scene Control. From the  
top-level display or from the main menu, press the 4 (ALL) key on the console keypad.  
ALL  
0=OFF 1=ON 2=SCENE  
Page 21  
 
All Lights On  
At the ALL prompt, press the 1 (LIGHTS ON) key. The console will beep, and a command will be sent that turns all X-10 Lamp  
Modules and all ALC Switch Modules On. X-10 Appliance Modules do not respond when the All Lights On command is sent.  
All X-10 / ALC unit numbers 1 - 256, by factory default, respond to the All-On command.  
NOTE: The All On function can be changed, if desired - See Set Up Misc, All On And All Off.  
All Off  
To turn off all modules (lamp and appliance modules included), at the ALL prompt, press the 0 (OFF) key. The console will  
beep, and a command will be sent that turns all Modules off. All X-10 / ALC units, by factory default, respond to the All-Off  
command.  
NOTE: The All Off function can be changed, if desired - See Set Up Misc, All On And All Off.  
Leviton Scene Control  
HMS 1100 supports Leviton Scene Control (a feature found in certain Leviton Switches). There are 256 Scenes that can be set  
and executed. The Leviton Switches are divided into "lighting groups" of four units each. Each of these lighting groups can be  
set to four different Scenes. Once the Scenes have been set up, a command can be sent to the units in that Scene to simultaneously  
return to the preprogrammed lighting level.  
Scene  
There are 256 Scenes that can be set and executed. The X-10 units (unit numbers 1-256) are divided into "lighting groups" of  
four units each. Each of these lighting groups can be set to four different Scenes. Scenes 1-4 apply to the first four unit numbers  
(units 1-4), Scenes 5-8 to the next four unit numbers (units 5-8), and so on. Thus an easy correspondence is made between Scene  
numbers and unit numbers.  
SCENES  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
4
5
6
7
8
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
9
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
10  
11  
12  
13  
14  
15  
16  
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X - Corresponds to the unit numbers in a Scene.  
Scene Commands  
Scene Commands are used to Set Scenes, issue a Scene On command, and issue a Scene Off command. To issue Scene  
Commands, press the 2 (SCENE) key. You are prompted to enter a Scene number.  
ENTER SCENE:  
1-64  
Page 22  
 
Enter the Scene number (1-256) followed be the ' # ' key.  
SCENE 1  
0=OFF 1=ON  
2=SET  
Scene Set Command  
The Scene Set command is used to set up Scenes for a lighting group. Set the desired lighting level for each of the units in the  
lighting group for the first Scene. The desired lighting level may be set manually at the switch, or by a command issued from the  
controller. After the desired lighting levels are set, press the 2 (SET) key to save the first Scene for that group. Commands are  
sent to each of the four units in that group to instruct each unit to save its current lighting level as the lighting level for the Scene.  
Repeat these steps to set up each of the remaining three Scenes for that lighting group.  
Scene On Command  
Once the Scenes have been set up, press the 1 (ON) key to command the four units in that Scene to return to the lighting level set  
by the Scene Set command for that Scene.  
Scene Off Command  
Once the Scenes have been sent, press the 0 (OFF) key to command the four units in that Scene to turn off.  
Notes:  
1. When sending Scene Commands, the controller must be configured to allow Extended Code transmissions on each House  
Code affected by a Scene.  
2. The Scene Commands always apply to a group of four consecutive units, which are units 1-4, 5-8, 9-12, and 13-16 on a  
particular house code. You must address the units accordingly so that the desired units fall into the appropriate lighting  
groups.  
3. The actual Extended Code Scene commands use a "group reference" that matches that sent by a Leviton Wall-Mounted  
Scene Controller set to the same address as the first unit in the lighting group. This allows wall-mounted controllers to be  
easily used for manual Scene selection.  
Buttons  
A powerful feature of the HMS 1100 is the ability to program Buttons. A Button (also known as macro) is a number on the  
keypad that is programmed to execute a series of commands when it is pressed. Buttons are used to program functions that are  
specific to your home and lifestyle.  
Using a button, you can activate several commands at once. You can personalize 128 buttons with descriptive names. The  
following are some examples of programmed Buttons:  
Leave for Work (Button 1):  
-
-
-
turn off all lights  
set thermostat to energy saving settings  
arm the security system in the Away mode  
Go to Bed (Button 2):  
-
-
-
turn off all lights  
dim outdoor lights 20% to extend bulb life and reduce consumption  
arm security in Night mode  
Dinner for Two (Button 3):  
-
-
-
-
-
dim the dining and living room lights  
turn on the porch light  
turn off all the bedroom lights  
dim the den light  
turn on the stereo  
Page 23  
 
To activate a preprogrammed button, from the top-level display or from the main menu, press the 3 (BTTN) key on the console  
keypad. Select the button (macro) to be activated by using the arrow keys to scroll through a list of buttons, followed by ' # '.  
For extra convenience, event buttons are automatically activated when you change security modes, or when security zones open  
and close. This powerful feature allows you to set your system up so that control functions are performed when you arm your  
security system (such as turning off all lights and setting back the HVAC system). Door contacts and motion detectors can be  
used to turn on lighting automatically, then turn it off a few minutes after the person has left, and then only if it's dark.  
Temperature Control  
Your HMS 1100 can control temperatures of your heating and cooling system, monitor the outside temperature, and detect high  
and low temperatures in special situations. Other appliances can be controlled by temperature as well - such as a bathroom heater  
or a ceiling fan.  
The temperature menu is used to control HMS Communicating Thermostats and Temperature Sensors. The status of each of  
these may also be displayed on the console.  
HMS Communicating Thermostats provide energy savings, comfort, and convenience by setting the HVAC system(s) to the  
proper temperature based on whether you are home, asleep, away, or vacation. The temperature can be reported as well as  
controlled over any telephone. A freeze alarm feature will cause a dial out if the temperature falls below a preset level.  
The HMS Communicating Thermostats are digital heating and cooling thermostats that can be controlled be the user and by  
remote control. There are models for conventional single stage (gas or electric), heat pumps, and multi stage heating and cooling  
systems. All models offer programmability, stand-alone operation, and robust communication to the HMS 1100 system.  
HMS Thermostats  
The following control actions are allowed for HMS Communicating Thermostats:  
Set heating setpoints  
Set cooling setpoints  
Set system mode (Off / Heat / Cool / Auto)  
Set fan (On / Auto)  
Turn hold On and Off  
NOTE: Not all actions are applicable to every type of thermostat.  
To enter the temperature menu, from the top-level display or from the main menu, press the 5 (TEMP) key on the console keypad.  
You will be prompted with the first named temperature zone (i.e. Upstairs). The temperature zone can be specified by entering  
the temperature zone number followed by the ' # ' key, or by pressing the arrow keys to scroll through the list of temperature  
zones. Press the ' # ' key when the desired temperature zone is shown.  
Press the ' 0 ' key to select all HMS Thermostats. This is a simple way to broadcast the new Heat or Cool setting or change the  
system mode, fan mode, or hold mode of all HMS thermostats in your system. Temperature zones 1-64 are for HMS thermostats.  
TEMPERATURE:  
ENTER TEMP ZONE 0=ALL ↓  
After the ' # ' key is pressed, a menu appropriate for the type of temperature zone is shown. For Celsius temperatures, press the  
' # ' key prior to entering the temperature to make the number negative. The Celsius temperature may also be specified in 0.5  
degree steps, if three numeric digits are entered. The third digit adds a .5 to the first two digits, if it is anything other than zero.  
Enter a leading zero, if necessary.  
For heat/cool thermostats:  
Upstairs  
1=MODE 2=HEAT 3=COOL ↓  
Page 24  
 
Upstairs  
4=FAN 5=HOLD #=STAT ↑  
To change the system mode on a thermostat, press 1 (MODE). A menu presenting options appropriate for that type of thermostat  
is then displayed.  
For heat/cool thermostats with auto changeover:  
Upstairs MODE  
0=OFF 1=HEAT 2=COOL ↓  
Upstairs MODE  
3=AUTO  
To change a temperature setting, press 2 (HEAT), 3 (COOL), or 2 (TEMP) as appropriate:  
Upstairs HEAT  
ENTER TEMPERATURE:  
Upstairs COOL  
ENTER TEMPERATURE:  
Upstairs TEMP  
ENTER TEMPERATURE:  
Enter the desired temperature then press the ' # ' key.  
The fan control on a thermostat may be switched between on and auto by selecting 4 (FAN) from the temperature menu:  
Upstairs FAN  
0=AUTO 1=ON  
Thermostats may be switched between hold mode and the normal run mode. While in hold mode, the thermostat does not  
respond to scheduled temperature changes but instead maintains the temperature at its current setting. The thermostat will then  
return to its scheduled operation setting once hold mode is removed.  
The hold menu is used to control hold status of a thermostat. The hold menu is entered by selecting 5 (HOLD) at the temperature  
menu. Through this menu you may turn hold mode on and off.  
For a heat/cool thermostat, the menu displayed is:  
Upstairs HOLD  
0=OFF 1=ON  
Turn hold mode Off or On by selecting 0 (OFF) or 1 (ON), respectively.  
For a heat/cool thermostat, the status shows the current temperature, the heating and cooling temperature setpoints, whether hold  
mode is on, the system mode, and the fan On/Auto selection.  
Upstairs  
HEAT: 70  
TEMP: 78  
COOL: 78  
Upstairs  
MODE: AUTO  
FAN: AUTO ↑  
If hold mode is On, "HOLD" is shown:  
Upstairs  
HOLD  
MODE: AUTO  
FAN: AUTO ↑  
Page 25  
 
For a heat or cool thermostat, the status shows the current temperature, the temperature setpoint, whether hold mode is on, the  
system mode, and the fan on/auto selection.  
Upstairs  
HEAT: 70  
TEMP: 71  
Upstairs  
MODE: HEAT  
FAN: AUTO ↑  
Freeze Alarms  
Thermostats and Temperature Sensors can also be used to report potential freeze conditions before damage to pipes and  
appliances can occur. An alarm is activated when any Thermostat or Temperature Sensor detects a temperature below 40 degrees.  
The alarm will not clear until the temperature exceeds 45 degrees.  
When the alarm is initiated, the console beeper will be turned on and an alarm dial-out sequence will be initiated after the normal  
dial-out delay. Both voice and digital communicator dial-outs may be used. The voice dial-out will follow the Dial Order as  
specified in Set Up Dial. The digital communicator will report the Freeze Alarm Code to the Central Station.  
The sounder is not activated for freeze alarms (this feature must be activated by your installer).  
Outdoor Temperature  
HMS Outdoor Temperature Sensors are available. Outdoor Temperature Sensors may be mounted outdoors to read the outdoor  
temperature. The outdoor temperature will not generate freeze alarms.  
Outdoor temperature zones have a High and Low temperature associated with them that can be used for control purposes. An  
example of this is to program the system to turn on the bathroom heat if the outdoor temp goes below 45 degrees.  
Temperature Control of Appliances  
You can control appliances connected to X-10 and ALC modules (such as a ceiling fan) using Advanced Control Programming  
(ACP) of the HMS 1100. For example, the ceiling fan can be programmed to come on if the temperature goes above the High  
temperature.  
High and Low setpoints for temperature zones are set in the system. On/Off control of the ceiling fan is done from the 1  
(CONTROL) menu. Use the ceiling fan's unit number to turn it On or Off. The Temperature Sensor and the ceiling fan are  
linked together by an event button program.  
Temperature Alarms  
Temperature Sensors can be used to signal that a temperature (in a special room, like a greenhouse or wine cooler) has gotten too  
high or too low. If the temperature in this zone goes above the High setpoint or below the Low setpoint, the console beeper is  
activated (inside and outside sirens are not activated) and the central station and/or voice dialer is called.  
Use the zone number that the Temperature Sensor is connected to in place of the unit number.  
NOTE: Setting a High or Low temperature to 0 takes it out of service.  
Humidity  
The Model 363443-05 Indoor/Outdoor Temperature and Humidity Sensor is used for sensing indoors temperature and/or  
reporting the relative humidity from 0 to 100 percent or for sensing the outdoor temperature and/or reporting the outdoor relative  
humidity.  
High and low humidity limits can be set for taking action (i.e. turning on the bathroom vent fan, running a/c in de-humidification  
mode, turning on humidifier in heating mode, etc.) or reporting high or low humidity conditions in homes, greenhouses, wine  
cellars, coolers, humidors, etc. Controlling humidity is particularly helpful in combating the growth of mold in vulnerable areas  
of the home, such as bathrooms, basements, attics, etc.  
Page 26  
 
The humidity level (0-100%), the low humidity setting, and high humidity setting can be viewed and modified using the  
temperature menu. To enter the temperature menu, from the top-level display or from the main menu, press the 5 (TEMP) key.  
The humidity zone can be specified by entering the zone number followed by the ' # ' key, or by pressing the arrow keys to scroll  
through the list of temperature and humidity zones. Press the ' # ' key when the desired temperature zone is shown.  
INDOOR:  
LOW: 10  
HUMI: 75  
HIGH: 90  
Status  
The Status function is used to display the status of various items in the system. To enter the status menu, from the top-level  
display or the main menu, press the 6 (STATUS) key on the console keypad.  
STATUS  
1=CTRL 2=ZONE 3=SUN  
4=TEST 5=TEMP 6=ENERGY  
1 = CTRL (CONTROL UNITS)  
The Control Status menu allows you to view and scroll through the status of each control unit. To enter the Unit menu, from the  
Status menu, press the 1 (CTRL) key in the console keypad. The system will display:  
DEN LAMP  
STATUS OFF  
You may enter a unit number to start displaying the status of that unit, or simply press the down arrow key to scroll through the  
list of units. The status display is as shown under Control, except that now the arrow keys may be used to continue scrolling  
between units.  
Porch Light  
00:24:19  
LAST COMMANDED ON  
You can also check the state and (if any) the remaining time duration of any Unit.  
At this point, you may press the ' # ' key to control the unit as specified under Controlling Units.  
2 = ZONE  
The Zone Status menu allows you to view and scroll through the status of each zone input. To enter the Zone menu, from the  
Status menu, press the 2 (ZONE) key on the console keypad. The system will display:  
Front Door  
ZONE 1  
SECURE  
You may enter a zone number to start displaying the status with zone, or simply press the down arrow key to start with the first  
zone. The arrow keys may be used to continue scrolling between zones. For each zone, the display will show the zone name, the  
zone number, and the current status of the zone:  
3 = SUN (SUNRISE / SUNSET AUTOMATIC CALCULATION)  
The system automatically calculates the time of sunrise and sunset each day. From the status menu, press the 3 (SUN) key on the  
console keypad to display the calculated time of sunrise, sunset, and the outdoor temperature (if outdoor temp sensor installed):  
Sunrise: 6:00 AM  
Sunset: 5:58 PM  
Temp  
85  
Page 27  
 
4 = TEST (SYSTEM DIAGNOSTIC TEST)  
The diagnostic test performed by the HMS 1100 allows you to check the status of the battery, telephone, bell circuit, auxiliary  
fuse, and security zone loop readings. The display is updated 3 times per second, although the actual readings are taken 10 times  
per second. To enter the Test menu, from the Status menu, press the 4 (TEST) key on the console keypad.  
The first display shows the current battery reading and the phone line status. A battery test is initiated when the status mode is  
first entered. The new battery reading is updated ten seconds later. The low battery limit is also displayed.  
The phone status consists of two parts, separated by a "/". The first part shows the current phone line state:  
ONHK - ON HOOK  
OFFHK - OFF HOOK  
RING - RINGING  
DEAD - DEAD PHONE LINE  
The second part shows how the HMS 1100 is currently using the phone line:  
IDLE - NOT USING THE PHONE LINE  
LOCAL - LOCAL ACCESS  
REMOTE - REMOTE ACCESS  
VOICE  
- IN VOICE DIAL OUT MODE  
EMGACC - ACCESS AFTER VOICE DIAL OUT  
DCM  
- IN DIGITAL COMMUNICATOR MODE  
BATTERY: 230 (LIMIT 200)  
PHONE: ONHK/IDLE  
Next, the display shows the A/D reading for the battery voltage, phone line voltage, AC power on, bell, and fuse:  
BAT: 225 PHONE: 140  
ACON: 82 BELL: 215  
FUSE: 222  
The next series of displays shows the current analog reading for each security zone input. The displays show the readings for  
zones 1-176.  
1=147 2=148 3=147  
4=146 5=146 6=147  
THROUGH  
175=148 176=147  
Normal readings for zones are between 137 - 157 when secure. If Zones 1-4 are configured as Fire or Gas zone, normal readings  
are between 26 - 43 when secure. Each reading should be changing only by two or three counts from its average steady reading.  
When a door or window is opened, the reading will go up to a value that represents that zone is open.  
This feature can be used to monitor the quality of the zone wiring and contacts. If the numbers begin to deviate from their  
original values when the system was new, wiring problems that will eventually lead to trouble or false alarms may be developing.  
You may wish to record the Status Test values for future reference.  
5 = TEMP (TEMPERATURE)  
The Temperature Status menu allows you to view and scroll through the status of each Thermostat and Temperature Sensor. To  
enter the Temperature menu, from the Status menu, press the 5 key on the console keypad. The system will display:  
TSTAT 1  
HEAT:60  
TEMP:80  
COOL:82  
Page 28  
 
You may enter a unit number to start displaying the status with that unit, or simply press the down arrow key to scroll through the  
list of temperature zones. The status display is as shown under Temperature Control, except that now the arrow keys may be used  
to continue scrolling.  
TSTAT 1  
MODE: AUTO FAN: AUTO  
At this point, you may press the ' # ' key to control the temperature zone as specified under Temperature Control.  
6= ENERGY (ENERGY COST)  
The Energy Cost Status menu allows you to view the current energy rate in use.  
ENERGY COST: MID  
The Energy Cost will display Lo, Mid, Hi or Crit (for critical) energy rates.  
Event Log  
The Event Log records the 250 most recent significant security system Events (happenings) and trouble conditions in the system.  
When a new event occurs, the oldest one is lost.  
The following Events, along with the time and date of their occurrence are recorded in the Event Log when they occur:  
All Security system Armings and disarmings (Off, Day, Night, Away, and Vacation), and user name.  
All zones bypassed or restored by the user, and user name.  
Any zone automatically bypassed by the system.  
Any zone tripped while the security system is armed.  
Any trouble condition (zone, battery, fuse, AC power, or phone).  
The restoration of any trouble condition (the trouble condition ceased to occur).  
Any Remote Telephone Access, Remote Access Denied, or Remote PC Access.  
Show Events  
To view your event log, from the top-level display or from the main menu, press the 7 key, then enter your code. The arrow keys  
may be used to scroll through the event log, starting with the most recent event.  
Each event log entry displays the time and date on the top line and a description of the event on the bottom line:  
7:15 PM 5/8  
USER NAME  
AWAY  
For trouble conditions, the event log will show the zone name or specific trouble condition and "TROUBLE":  
10:59 AM 5/8  
BATTERY  
TROUBLE  
For trouble restorations, the event log will show the zone name or specific trouble condition and "TRBL RST":  
11:57 AM 5/8  
BATTERY  
TRBL RST  
The system records each remote access. A remote phone access is when someone calls into the system from an outside phone  
line. Remote phone access is also recorded if the system phones out in response to an alarm and the called party enters a code.  
The event log displays the code used to access the system and "REM ACCESS":  
12:05 PM 5/8  
USER NAME  
REM ACCESS  
Page 29  
 
An event is logged after three unsuccessful attempts are made to log into the system from a remote phone, the HMS 1100 will  
lock out remote telephone access for 1 hour to discourage any further attempts to access the system - See Telephone Control.  
Local access of the system using an in-house telephone is not recorded.  
The event log will also record each time the PC Access software is used to access the system. The event log displays the code  
used to access the system and "PC ACCESS".  
Messages  
The Message menu is used to play and record the memo message and to quickly clear all text messages. The memo message is an  
eight-second voice message. It's like an "electronic notepad" for a family member to leave a handy message. After a message is  
recorded, it can automatically be played back when someone returns and disarms the security system.  
The Message menu is also used to show, log, clear, and send text messages, and to say and phone (dial out) your voice messages.  
To enter the Message menu, from the top-level display or from the main menu, press the 8 (MESSAGE) key on the console.  
MESSAGE  
1=PLAY 2=RECORD 3=CLEAR  
8=MESSAGE  
Record Memo Message  
Note: To Record the memo message using this key, the HMS Two-Way Audio Module (with a microphone) must be installed.  
To record a new voice memo message, press the 2 (RECORD) key.  
HMS 1100 will say, "Record Message". At the beep, record your eight-second message. HMS 1100 will beep a second time at  
the end of the eight seconds, which signifies the end of the record process.  
After a new message is recorded, the display will show "CHECK MESSAGE".  
Play Memo Message  
Note: To Play the memo message using this key, the HMS Two-Way Audio Module (with a speaker) must be installed.  
To play the voice message, press the 1 (PLAY) key.  
Over the speaker, HMS 1100 will say, "Message is" - HMS 1100 will then play your eight-second message.  
HMS 1100 will automatically play a new memo message when the security system is disarmed.  
After the message has been played, the display will no longer show "CHECK MESSAGE".  
Clear Text Messages  
If any text messages are currently being displayed on the console, they can be deleted by pressing the 3 (CLEAR) key.  
When you press the 3 (CLEAR) key, all messages are cleared from the console display.  
Page 30  
 
Message  
To show, log, clear, and send text messages, and to say and phone (dial out) your voice messages, press the 8 (MESSAGE) key:  
MESSAGE  
1=SHOW 2=LOG 3=CLEAR↓  
4=SAY 5=PHONE 6=SEND  
Show Message  
The 1 (SHOW) key allows you to display the selected text message(s) on the console's top-level display. This can be a helpful  
reminder of special events and occasions.  
TRASH NIGHT  
ENTER MESSAGE  
You may enter the message number followed by the ' # ' key to display that message, or simply press the down arrow key to scroll  
through a list of messages. Press the ' # ' key to display the selected message:  
Thu Oct 04, 01 4:06 PM  
TRASH NIGHT  
When the message is displayed, the console will beep 4 times and the console LED will flash continuously. You may press the  
' * ' key to acknowledge seeing the message. This will cause the LED to stop flashing, however, the message will remain on the  
display until it is manually cleared, or cleared by a program.  
Log Message  
The 2 (LOG) key allows you to store the selected text message(s) in the Event Log. This can be a helpful to keep track of the  
times and dates of events and occurrences.  
You may enter the message number followed by the ' # ' key to log that message, or simply press the down arrow key to scroll  
through a list of messages. Press the ' # ' key to log the selected message.  
Clear Message  
The 3 (CLEAR) key allows you to clear the selected text message, or all text messages from the console's display.  
TRASH NIGHT  
ENTER MESSAGE  
0=ALL ↓  
You may enter the message number followed by the ' # ' key to clear that message, or simply press the down arrow key to scroll  
through a list of messages. Press the ' # ' key to clear the selected message, or press 0, then ' # ' to clear all messages.  
Say Message  
Note: To Say a message, the HMS Two-Way Audio Module (with a speaker) must be installed.  
The 4 (SAY) key allows the controller to say the selected voice message over a speaker. This voice message can be an audible  
reminder of special events and occasions.  
You may enter the message number followed by the ' # ' key to say that message, or simply press the down arrow key to scroll  
through a list of messages. Press the ' # ' key to say the selected message.  
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Phone Message  
The 5 (PHONE) key allows the controller to call the selected phone number and say the selected voice message.  
PHONE NUMBER:  
1-8  
Select a phone number (1-8) from the dial menu, then press ' # ':  
SECURITY OFF  
ENTER MESSAGE  
You may enter the message number followed by the ' # ' key, or simply press the down arrow key to scroll through a list of  
messages. Press the ' # ' key to dial the number and say the selected voice message.  
Send Message (Pro-Link)  
The 6 (SEND) key allows you to send any of the text messages through the Pro-Link serial port. You are first prompted to  
specify the desired serial port.  
SERIAL PORT:  
1-4  
The built-in serial ports (J1-J3) on the controller are assigned to Serial Port 1 - Serial Port 3, respectively. Serial port 4 is a Serial  
Interface Module connected to the Expansion port on the controller.  
Next, select the message to be sent. You may enter the message number followed by the ' # ' key to send that message, or simply  
press the down arrow key to scroll through a list of messages. Press the ' # ' key to send the selected message:  
MSGNAME  
ENTER MESSAGE:  
The message is sent out through the specified Pro-Link port exactly as the message was entered in Setup | Names | Message.  
Carriage returns and line feed characters are not automatically appended to the end. To send ASCII control as part of the  
message, use the caret "^" character in the message. This character specifics that the next character is to be interpreted as an  
ASCII control character, such as "^M" to represent a carriage return.  
Other useful sequences would be "^J" for a line feed character and "^G" for a bell character. To include an actual "^" character in  
the message, enter it twice as in "^^".  
Each message can be up to 15 characters long. To send a longer message, simply program two messages to be sent one after the  
other.  
Pro-Link also has the capability to monitor the serial port for incoming text messages. When a text message is received, Pro-Link  
searches through all 128 messages for a matching message. If one is found, the Program Command (macro) corresponding to the  
matching message is activated.  
When receiving an ASCII message that is over 15 characters, HMS 1100 only processes the last 15 characters of the message.  
Pro-Link determines that a message has been received when:  
One or more characters have been received followed by 100 ms of silence  
One or more characters followed by a carriage return character are received  
One or more characters followed by a line feed character are received  
It is not necessary to enter the terminating carriage return or line feed character as part of the message name.  
Page 32  
 
TELEPHONE CONTROL  
Telephone Interface  
Your HMS 1100 is equipped with a built-in telephone response feature that allows you to control and access the status of your  
system from any Touch-Tone phone.  
The HMS 1100 actually talks to you using a digital recording of an actual human voice, so the sound is incredibly life like. You  
send commands to the HMS 1100 using the keys of your Touch-Tone telephone. There are no tapes, discs, or other moving parts  
associated with the speech and control features, so there is no maintenance or parts to wear out.  
Only Touch-Tone phones will work with the HMS 1100. Some phones have switches that allow you to select Pulse or Tone. Set  
them to Tone to work with the HMS 1100.  
NOTE: There are two keys on your Touch-Tone telephone that are special. The ' # ' key (pound key, to the right of the zero),  
and the ' * ' key (star key, to the left of the zero). You will be using these keys.  
In-House Phones  
Each time you pick up your telephone at home, the HMS 1100 will also pick up the line and listen for a # (pound) key. If HMS  
1100 does not hear the # key within 5 seconds, it hangs up and does not listen in again until the next time you pick up your phone.  
If the HMS 1100 hears any key other than the # key while it is listening in, it disconnects itself immediately.  
If the HMS 1100 does hear the # key within 3 seconds of your picking up the receiver, it disconnects your phones from the phone  
company lines and connects your phones to itself, and begins talking to you. When you hang up, your phones are immediately  
reconnected to the phone company.  
You will hear a slight click on your phone when the HMS 1100 picks up or hangs up. This is normal. To access your HMS 1100  
from an in-house phone: Pick up the receiver of any Touch-Tone phone in your house. Pause for just a moment (about a second),  
then press the # key on the phone.  
You will hear the voice read the menu, which tells you what commands are available over the telephone.  
NOTE: If your system is in High Security Mode, you must also enter your code following the # key - See High Security Mode.  
In UL Listed Installations, High Security Mode is enabled.  
If the alarm system is tripped, the in-house phones will be disconnected when the HMS 1100 begins to dial out, to preclude a  
burglar from jamming the line by shorting out an in-house phone. In this case, you will have to turn the system off at the console.  
Remote Phones  
You may call your system from any Touch Tone phone and "talk" to your HMS 1100, exactly as if you were at home, except that  
you must enter your code (Master or Manager) to gain access to the HMS 1100.  
To call your system from any touch tone phone, call your number. After 8 rings (or whatever you have "Rings Before Answer"  
set to) your HMS 1100 will answer and "beep" - See Set Up Dial. Press the digits of your code on the phone. The first digit must  
be pressed within 3 seconds of the beep. You will hear the menu.  
If you hear three beeps after entering the code, you have entered the wrong code. Try again. If you make a mistake while  
entering the code, press the # key and then enter the code again. You only have three tries to enter a valid code.  
A successful remote access is logged in the event log as a Remote Phone Access, along with the time, date of its occurrence, and  
the code number used.  
There are a number of setup items that control what you can do from a remote phone when you or anyone else calls into your  
home - See Set Up, Dial.  
Page 33  
 
Phone Access Denied - Remote Lockout  
The HMS 1100 has a remote lockout feature to discourage youngsters (and adults who act that way) from trying to access your  
system. If four invalid codes are entered, the system will hang up and a one-hour lockout period will begin. During the lockout  
period, the HMS 1100 will not answer a call after any number of rings, which should discourage the caller.  
If a lockout occurs, the event Phone Access Denied is entered into the event log, along with the time and date of its occurrence.  
The one-hour lockout does not apply to in-house phones. The lockout is cleared immediately if the HMS 1100 is accessed using  
an in-house phone.  
Alternate Method  
The HMS 1100 has an alternate access method that may be more effective, especially when calling long distance.  
1. Call the system and allow the phone to ring once or twice.  
2. Hang up.  
3. Wait about 10 seconds, but within 60 seconds, call the system again. It will answer on the first ring and beep.  
4. Enter your code.  
Main Menu  
Once you have successfully logged into your HMS 1100, it will read you a menu of commands, as follows:  
WELCOME TO ONQ [AREA 1] PLEASE CHOOSE:  
1:  
2:  
3:  
4:  
5:  
6:  
7:  
8:  
9:  
*:  
0:  
CONTROL  
SECURITY  
BUTTON  
ALL  
TEMPERATURE  
STATUS  
EVENT  
PHONE  
GOOD-BYE  
CANCEL  
REPEAT  
This means that you press '1' for Control functions, '2' for Security, '3' for Button, etc. Pressing one of the keys on the phone will  
move you to another menu. These menus are the same as the menus on the console. Words in brackets [ ] are only spoken if that  
feature is in use.  
You do not have to wait for the HMS 1100 to finish talking. Once you are familiar with the menus, you can simply punch the  
numbers on the phone without waiting. Whenever you press a number, the HMS 1100 stops talking and goes on to the function  
that you have selected. If you press a key that is not on the current menu, you will hear 3 beeps and the menu will be repeated.  
So that the HMS 1100 does not tie up your phone, there is a 10 to 15 second time-out that starts after the HMS 1100 stops talking.  
If it does not hear any numbers from your phone in 10 to 15 seconds after it stops talking, the HMS 1100 will hang up. If you are  
on a remote phone and the HMS 1100 hangs up, you must call the HMS 1100 again. If you are on an in-house phone, hang up,  
wait a few seconds, then pick up and press the # key.  
To hear the main menu again, press 0 on your phone. To cancel an operation, press ' * ' for Cancel. You will hear "CANCEL"  
and one beep for a cancel operation.  
If you make a mistake, you will hear 3 beeps, then the HMS 1100 will re-read whichever menu you are in.  
Page 34  
 
1 - Control  
Press 1 from the MAIN MENU to get to the CONTROL menu.  
If voice descriptions have been programmed, after a three-second delay, the system will begin reading from the list of units (HMS  
1100 will say the unit number then its description). The HMS 1100 will read three units, then say,  
"PRESS POUND TO CONTINUE."  
If the ' # ' key is pressed, HMS 1100 will read the next three unit numbers and descriptions (if programmed).  
2 - Security  
Press 2 from the MAIN MENU to get to the SECURITY menu.  
From the Security menu you can arm your system (Day, Night, Away, Vacation, Day Instant, and Night Delayed), disarm you  
system, bypass and restore zones, and go to a different area.  
When bypassing and restoring a zone, if voice descriptions have been programmed, after a three-second delay, the system will  
begin reading from the list of zones. If the ' # ' key is pressed, HMS 1100 will read the next three descriptions (if programmed).  
GOTO Area  
Press the # key to GOTO a different area. HMS 1100 will say:  
"GOTO AREA: ENTER AREA THEN #." "ENTER CODE, *: CANCEL"  
"WELCOME TO HMS 1100, AREA 2."  
3 - Button  
Press 3 from the MAIN MENU to get to the BUTTON menu.  
If button voice descriptions have been programmed, after a three-second delay, the system will begin reading from the list of  
buttons (HMS 1100 will say the button number then its description).  
User buttons 1 - 128 are available from the phone, for the current area.  
4 - All  
Press 4 from the MAIN MENU to get to the ALL menu.  
"ALL: PLEASE CHOOSE:"  
0: ALL OFF  
1: ALL ON  
2: LIGHT SETTING (Leviton Scene)  
5 - Temperature  
Press 5 from the MAIN MENU to get to the TEMPERATURE menu. The HMS 1100 will say,  
"TEMPERATURE: ENTER TEMPERATURE NUMBER, THEN POUND."  
After a three second delay, the system will begin reading from the list of Thermostats and Temperature Sensor (if voice  
descriptions have been programmed, HMS 1100 will say the temperature zone then its description). The HMS 1100 will read  
three temperature zones, then say,  
"PRESS POUND TO CONTINUE."  
If the ' # ' key is pressed, HMS 1100 will read the next three temperature zones and descriptions (if programmed).  
Page 35  
 
Press the temperature zone you wish to control, then press #.  
Press the ' 0 ' key to select all HMS Thermostats. This is a simple way to broadcast the new Heat or Cool setting or change the  
system mode, fan mode, or hold mode of all HMS thermostats in your system.  
When the HMS Communicating Thermostat is entered:  
"THERMOSTAT 1 - "THERMOSTAT 1" - TEMPERATURE IS (TEMP)."  
"PLEASE CHOOSE:  
1: MODE  
2: HEAT SETTING  
3: COOL SETTING  
4: FAN  
5: HOLD  
#: STATUS  
*: CANCEL  
-
If the # (STATUS) key is selected, HMS 1100 will read the current status of the thermostat. For instance:  
"TEMPERATURE IS (80), HEAT SETTING IS (60), COOL SETTING IS (75),  
MODE IS (COOL), FAN IS (AUTO), HOLD IS (OFF)."  
6 - Status  
Press 6 from the MAIN MENU to get to the STATUS menu.  
From the Status menu, HMS 1100 will report the Security Mode (for the current Area).  
If all zones are secure and there are no troubles with the system, HMS 1100 reports "System OK".  
If any zones are currently not ready, in trouble, or bypassed, HMS 1100 will report the current status of those zones. Any system  
troubles are also reported.  
Finally, HMS 1100 will report the current Outdoor Temperature (if part of the system) and the current time and date.  
7 - Events  
Press 7 from the MAIN MENU to get to the EVENT menu.  
The HMS 1100 will read the 3 latest events. Press the ' 7 ' key for HMS 1100 to read 3 more events, or ' * ' to cancel.  
8 - Message  
This command allows you to record and verify the voice memo message, allows you to record and play custom messages  
(phrases), and allows you to record and verify your address. If an optional HMS Two-Way Audio Module is being used, this  
command also allows paging and listening to the premises.  
Press 8 from the MAIN MENU to get to the MESSAGE menu.  
"MESSAGE - PLEASE CHOOSE: 1 PLAY MESSAGE, 2 RECORD MESSAGE, 3 INTERIOR, 6 PLAY PHRASE,  
7 RECORD PHRASE, 8 PLAY ADDRESS, 9 RECORD ADDRESS, *: CANCEL."  
To play the current address, press the 8 key.  
Page 36  
 
Playing and Recording a Message  
To play the current message, press the 1 key.  
"MESSAGE IS: (HMS 1100 PLAYS MESSAGE)."  
Note: When HMS 1100 is playing the message or the address, it does not listen for Touch-Tones.  
To record the memo message, press the 2 key.  
"RECORD MESSAGE - [BEEP]  
At the [BEEP], record your message...  
At the second [BEEP]:  
"MESSAGE IS: (HMS 1100 PLAYS MESSAGE)."  
Paging and Listening  
When the HMS Two-Way Audio Module is being used:  
To talk or listen to the premises, press the 3 key.  
"PLEASE CHOOSE: 2 TALK, 8 LISTEN, *: CANCEL."  
If no key is pressed, HMS 1100 will automatically switch to listen mode.  
To talk to someone at the premises, press the 2 key.  
To listen to the premises, press the 8 key.  
You cannot talk to anyone on premises in listen mode and you cannot listen to the premises while in the talk mode.  
Playing and Recording a Custom Phrase  
When you can't find a word you need to complete a voice description or voice message, you have to ability to record a custom  
phrase in HMS 1100. This phrase can then be used as part of your voice description and spoken over the telephone along with the  
item number that is normally spoken. It can also be part of your voice descriptions for a message that is spoken over a speaker in  
your home or business.  
Phrases 1-32 are unique two-second phrases. Phrases 33-48 are four-second phrases that are made up of 2 two-second phrases.  
Phrases 49-56 are eight-second phrases that are made up of 4 two-second phrases. Phrases 57-60 are sixteen-second phrases that  
are made up of 8 two-second phrases.  
For a complete list of Phrases and Voice Descriptions, including a complete description of Custom Phrases - See Appendix C  
Voice Description Codes and Notes on Custom Phrases in this manual.  
To play one of the custom phrases, press the 6 key.  
" PLAY PHRASE: ENTER PHRASE NUMBER, THEN POUND."  
Press the phrase number (1-60) you wish to play, then press #.  
"PHRASE IS: (HMS 1100 PLAYS PHRASE)."  
To record one of the custom phrases, press the 7 key.  
Page 37  
 
" RECORD PHRASE: ENTER PHRASE NUMBER, THEN POUND."  
Press the phrase number (1-60) you wish to record, then press #.  
"RECORD PHRASE - [BEEP]"  
At the [BEEP], record your custom phrase…  
At the second [BEEP]:  
"PHRASE IS: (HMS 1100 PLAYS PHRASE)."  
Playing and Recording the Address  
To record the address, press the 9 key and enter the Master code.  
"RECORD ADDRESS - [BEEP]  
At the [BEEP], record your name and address.  
"ADDRESS IS: (HMS 1100 PLAYS ADDRESS)."  
Note: The address is used only for the VOICE dial out feature.  
9 - Good-Bye  
Press 9 from the MAIN MENU.  
The HMS 1100 will say, "GOOD-BYE" and hang up.  
From an in-house phone, the dial tone will return. From a remote phone, you will hear a click as the HMS 1100 hangs up. It is  
recommended that you press 9 to terminate a remote call. If you don't, the HMS 1100 will hang up anyway after about 15  
seconds.  
Panic Button over the Phone (# # # # # #)  
On an in-house phone only, you can activate the Police Emergency keys by picking up the phone and pressing the # key 6 times.  
This activates the sounder immediately.  
The first # that you press logs you in, as usual, then the next 5 presses of the # key activate the alarm. If you are already logged  
into your system, then it takes only 5 presses of the # key to activate the emergency alarm. To prevent accidental activation of the  
panic feature over the phone, you must press the # key 5 times, all at once. If you pause for more than 2 seconds, or press any  
other key, the panic activation is canceled. The HMS 1100 will say "CANCEL".  
Note that the Panic Button over the Phone feature only works if you are logged into the system. In an emergency, if you wish to  
set off the alarm, simply pick up the phone and repeatedly press the # key until the alarm sounds. Be aware that, under some  
circumstances, it may be smarter to dial 911 or your police department directly. Also be aware that your telephone will be  
unusable while the HMS 1100 dials out.  
Emergency Dial-Out  
Emergency dial out consists of two distinct parts: the "digital dialer" and the "voice dialer."  
Digital Dialer  
The digital dialer (also called a "digital communicator") reports alarm events to a central station monitoring center. The digital  
dialer sends a digitally coded message to the central station's receiver and computer. The computer in the central station presents  
your name, address, and other information to a human operator who notifies the appropriate authorities.  
Page 38  
 
Digital communications to a central station are generally superior to voice communications for three reasons:  
-
-
-
there is always someone manning the central station  
there is virtually no chance for misinterpretation  
personnel at the central station are trained to respond.  
The digital communicator will not dial out until the Dial Out Delay has expired. If the alarm is canceled prior to the expiration of  
the Dial Out Delay, no transmission will take place. If the alarm is canceled after the Dial Out Delay has expired, all alarm trips  
will be transmitted followed by a Cancel code.  
The communicator may be set up to automatically send a test code to the central station on a daily or weekly basis. This verifies  
proper operation of the entire monitoring system on a periodic basis.  
When the digital communicator is used, all voice dial outs will be delayed for five minutes after the expiration of the dial out  
delay to allow time for the central station to call the premises.  
If the HMS Two-Way Audio Module is being used, after the transmission of the alarm to the central station, the operator can talk  
and listen to people and sounds at the premises.  
If the digital communicator is unable to successfully communicate with the central station, the console will display a  
Communicator Trouble condition.  
Voice Dialer  
In UL Listed Installations, the Voice Dialer is supplementary to the Digital Dialer described above.  
The voice dial-out feature of the HMS 1100 is a sophisticated system that can notify you at the office, on vacation, on a pocket  
pager, or notify your neighbor, a relative, and in some cases, local authorities.  
See What Happens When the Alarm is Activated, also Set Up Dial.  
How the HMS 1100 Voice Dialer Works  
When a Burglar Alarm, fire alarm, police emergency keys, fire emergency keys, auxiliary emergency keys, gas alarm, water  
alarm, Temperature alarm, or duress alarm is activated, the voice dialer looks at the Dial Order to determine which numbers to  
dial and in what order. A Dial Order can have up to 8 entries, allowing the dialer to make up to 8 calls. If you want it to try a  
number twice, it can be entered twice in the dial order.  
The dial order numbers can be chosen from Dial Out Numbers 1 - 8.  
What the HMS 1100 Voice Dialer Does  
When an alarm is activated, the HMS 1100 will wait the Dial Out Delay. If your system is monitored by a central station, it will  
be notified first. Then the voice dialer will dial out to the numbers as described above.  
If the alarm is turned off at the console while a voice dial-out is in progress, the dial-out will be canceled immediately and the  
voice dialer will hang up. If the number dialed is busy, or if all lines are busy, the dialer will immediately hang up and go to the  
next number in the Dial Order. The dialer will wait up to 45 seconds after it finishes dialing a complete phone number for a voice  
to answer. If it doesn't hear a voice in that time, it goes on to the next number. The voice dialer will respond to answering  
machines.  
After it has dialed the last number in the dial order, the HMS 1100 stops dialing and reconnects the in-house phones.  
Page 39  
 
What You Hear - If Your HMS 1100 Calls You  
When you pick up the phone and say something, the HMS 1100 will say one of the following, depending on type of alarm:  
-
-
-
-
-
-
-
BURGLAR ALARM  
FIRE ALARM  
AUXILIARY ALARM  
TEMPERATURE ALARM  
WATER ALARM  
GAS ALARM  
SILENT ALARM  
AND  
-
-
ADDRESS: (Your address here)  
PHONE NUMBER (your phone number here)  
The HMS 1100 will repeat this message twice.  
Entering the Code  
At any time during the message you can enter the Master or Manager code, simply by pressing the digits on the keypad of a  
Touch-Tone phone. The HMS 1100 will stop talking when it hears any digit from a touch tone phone. (When it is saying the  
address, the HMS 1100 completes the entire address before it stops talking.)  
If you enter the correct Master or Manager code, you will then be logged in (a remote phone access is logged in the event log) and  
further dial outs are canceled.  
You will hear the status of the system, which will describe the type of alarm and the zones tripped, for example:  
BURGLAR ALARM ACTIVATED: ZONE 1 - ENTRY EXIT - TRIPPED; ZONE 3 - DAY INTERIOR - TRIPPED:  
Then the HMS 1100 will read the Main Menu as described in Telephone Control. You can press 0 to hear the menu. At this  
point, you are in control, just as if you had called your system.  
A strategy to follow if you are called by your system is to check the Status (6 on the telephone) to see what mode the system is in,  
and which zones were tripped. Press * to cancel out of the status mode. You may wish to check the Event Log (7) to see when  
each event happened. Then, press * to exit the event log.  
Now press 9 (good-bye) to make the HMS 1100 hang up. Hang up your phone and call your premises to be sure that it wasn't  
someone who has forgotten their code. If not, call the police.  
If someone properly disarms the system while the called party is logged in, then the status message will go back to "SECURITY  
MODE IS OFF - SYSTEM OK" as described in Telephone Control.  
If a reportable event (an alarm, cancel, etc.) occurs while you are talking to your HMS 1100, it will hang up on you to  
communicate the event to the central station.  
PC Access  
HMS 1100 is capable of communicating with an IBM compatible personal computer (PC). The PC can be local (in-house) or  
remote. The PC must be equipped with a modem or serial port and running PC Access software. The HMS 1100 has a built-in  
modem and can be accessed over the telephone or over a direct serial connection (RS-232/RS-485 through either the built-in or  
optional serial interface module). If you wish to use your PC to configure, program, and check the status of your HMS 1100,  
contact your dealer for the appropriate software for your PC.  
Page 40  
 
Built-In Ethernet Port  
The built-in Ethernet port (J6) allows a device to connect to the HMS 1100 controller via a network (i.e. Ethernet, Internet) using  
a secure, encrypted communication link. The Ethernet port transports HMS application-level packets containing HMS-Link serial  
protocol messages over IP. The controller supports 3 unique client “sessions” which means 3 devices may actively be connected  
and communicating with the controller simultaneously over the Ethernet port.  
Controller IP Address, Port Number, and Encryption Key  
The controller’s local IP address and port number set the local network parameters for the HMS 1100 controller. The encryption  
key is used to establish a private, secure connection with the connected device.  
These Setup items can only be assigned and changed from an HMS console. These items can not be assigned or changed via PC  
Access; although the IP address and port number may be viewed via PC Access - See Set Up Miscellaneous.  
HMS 1100 Ethernet Connections  
Use a standard network cable to connect the controller to a hub, switch, or router. Use a network crossover cable when  
connecting the controller directly to the NIC card on a computer.  
When connected to a switch or router, port forwarding must be configured. Port forwarding sets up public services on your  
network. The HMS 1100 controller listens for all IP/UDP communications addressed to it on the specified UDP port number.  
The router will forward all communications on the specified port to the HMS 1100 controller.  
Connecting to Network via PC Access  
To access the controller over the network via PC Access:  
1. Open an HMS 1100 account file.  
2. Click Configure >> Network.  
If you are connecting from the local network, enter the controller’s IP address under “Network IP Address or  
Domain Name”.  
If you are connecting from the Internet, enter either the public IP address (the way to reach your local network via  
the Internet) or domain name (e.g. www.onqtech.com).  
3. Enter the port number that is configured for the controller.  
4. Select the Encryption tab. Enter the two part encryption key as it is displayed on the console.  
5. Select OK.  
6. Click Connect >> Network >> Connect. PC Access should change from “Off-Line” to “On-Line”.  
The “Modem” item on the main menu has been replaced with the “Connect” item. The submenu under “Connect” then allows  
selection of “Modem”, “Serial” or “Network”. When an account file is opened, the connection type will default to “Serial”.  
Page 41  
 
192.168.0.101  
Hub or  
Router  
HMS 1100  
Controller  
To connect to an HMS 1100 controller on  
a local network using HMS PC Access,  
under Configure >> Network enter the  
controller’s IP address:  
192.168.0.50  
192.168.0.51  
Computer  
Computer  
(i.e. 192.168.0.101)  
Local Network  
Dynamic DNS  
If the controller is connected to the Internet via a dynamic IP address, to locate and communicate with the controller from remote  
locations over the Internet using HMS PC Access, you must subscribe to a Dynamic DNS (Domain Name Service). Dynamic  
DNS is a service that maps your dynamic (changing) IP address to a static (permanent) hostname, allowing you to access your  
HMS 1100 controller over the Internet using your static hostname instead of an IP address.  
A “client” program (typically provided by the Dynamic DNS provider) runs on a PC on your local network and is used to  
automatically update your Dynamic DNS provider with your current IP address. Several router/switch manufacturers have  
embedded a Dynamic DNS client into their router firmware. These devices work with several of the Dynamic DNS providers,  
including both free and commercial services. These devices are especially beneficial because the router can be powered up all the  
time, so the dynamic update is always current and is handled by a single device (the router/switch) in the local network. This  
allows you to locate and connect to the HMS 1100 controller without having a computer on the local network powered up and  
running.  
Page 42  
 
To connect to an HMS 1100 controller  
from the Internet using HMS PC Access,  
under Configure >> Network enter the  
public IP address:  
To connect to an HMS 1100 controller on  
a local network using HMS PC Access,  
under Configure >> Network enter the  
controller’s IP address:  
(i.e. 134.42.112.8)  
(i.e. 10.0.0.230)  
Local / Wide Area Network  
Page 43  
 
SETUP  
Configuration and Advanced Control Programming (ACP)  
The Setup menu is used to configure operating parameters, program your system to do its automated control and security  
functions using ACP, and give text and voice descriptions to all of your zones, units, buttons, codes, temperatures, and messages.  
To enter the Setup menu, from the top-level display or from the main menu, press the 8 (SETUP) key on the console keypad.  
Upon entry to the Setup mode, you will first be prompted to enter a security code:  
SET UP  
ENTER CODE:  
A Master Code is required to enter the Setup mode.  
SET UP  
1=CODES 2=TIME 3=PROG ↓  
4=DIAL 5=ARM 6=MISC  
7=NAMES 8=VOICE  
Set Up Codes  
HMS 1100 has 99 user codes that you may assign to users of the system. All HMS 1100 security codes are 4 digits in length  
(0001 to 9999). Each user should be assigned a security code with an authority level, areas that can be accessed (if area arming is  
being used), and times in which the code will be valid. To set up a code, from the Setup menu, press the 1 (CODES) key. Use  
the arrow keys to scroll through the codes.  
User Code 1 is always set to a Master code. The existing code number is not shown on the display. To change the code, enter a  
four digit number, then press the ' # ' key.  
Remember the code number. It will not be redisplayed.  
CODE 2:  
0000-9999 0000=DISABLE  
Authority Level  
Press the () key. You will then be prompted for an authority level for that code:  
CODE 2 AUTHORITY:  
1=MSTR 2=MGR 3=USER  
3
1 = Master  
Master codes have complete access to the entire system.  
2 = Manager  
Manager codes can arm and disarm areas that they have access to, during assigned times. Managers can access the Main Menu if  
the system is in High Security Mode, and have telephone access privilege.  
3 = User  
User codes can only arm and disarm the system in assigned areas, during assigned times. Telephone access is not a privilege.  
Access Areas  
After an authority level has been entered, you will be prompted for access areas for the user. Specify which area(s) (if part of  
your system) the user has access to by pressing the number for each area.  
Page 44  
 
The display will show all areas that have been enabled for that user. After the area(s) is/are selected, press the ' # ' key.  
CODE 2 AREAS:  
1 2  
0=CLR  
You can specify the access (on/off) times for the code; this is, the time periods during which the code is valid.  
CODE 2 ON TIME:  
8:00 AM MTWTF-- #=CHNG  
CODE 2 OFF TIME  
5:00 PM MTWTF-- #=CHNG  
The times and days are changed by pressing the ' # ' key. Choose the 1 (TIME) key to change the On or Off times. You will be  
prompted to enter the new time. AM/PM must be specified for the time if the AM/PM format is being used, otherwise the entered  
time should be 13:00-23:59. Each item defaults to its current value. Press the up arrow key to select Sunrise and press the down  
arrow key to select Sunset.  
CODE 2(ON/OFF)TIME:  
1=TIME 2=DAYS  
TIME: 8:00 AM  
HHMM =RISE/AM =SET/PM  
To change days, press the ' # ' key, then press the 2 (DAYS) key. You will be prompted to enter the day(s) that the code will be  
valid. Press 1-7 for Monday - Sunday, 0 for Never, 8 for Weekdays, and 9 for Weekends.  
DAY(S): MTWTFSS  
1-7=MON-SUN 0=NEVER  
Duress Code  
If you are forced to disarm the system against your will by an intruder, disarm it as you normally would, but use the Duress Code  
instead of your normal code. The system will disarm normally. No sirens will sound, no lights will flash, but the HMS 1100 will  
perform a silent dial out and say that this is a silent alarm.  
To stop a silent dial out, turn your security system off by pressing OFF, then your code.  
DURESS CODE:  
0000-9999 0000=DISABLE↑  
Set Up Time  
To set up time and date, from the Setup menu, press the 2 (TIME) key. You will be prompted to enter the new time  
and date. AM/PM must be specified for the time if that format is being used, otherwise the entered time should be 13:00-23:59.  
TIME:  
HHMM =AM =PM  
DAYLIGHT SAVINGS TIME?  
0=NO 1=YES  
If Daylight Savings Time is currently being observed (between spring and fall), set this item to "Yes". If Daylight Savings Time  
is not currently being observed (between fall and spring) or is not observed in your geographic location, set this item to "No".  
This item is used to correctly calculate the times for sunrise and sunset.  
You are only asked this question when you set the time. Once the time is set, HMS 1100 will automatically adjust the "time of  
day" each time daylight savings time begins and ends.  
ENTER DATE:  
MMDDYY  
Page 45  
 
Advanced Control Programming (ACP)  
Your HMS 1100 can be programmed to do automated control and security functions on a time schedule or in response to an event  
occurring in the system. You may program the following items:  
Unit Numbers: On, Off, On for time, Off for time, Dim, Brighten, Dim for time, Brighten for time, Level, and Scene  
Settings for HMS Communicating Thermostats  
Temperatures: Low and High temperatures  
All lights On, All Off  
Security modes Off, Day, Night, Away, Vacation, Day(Instant), and Night(Delay) and bypass and restore zones  
Buttons (Events)  
Messages: Show, Log, Clear, Say, Phone, and Send  
The HMS 1100 executes programs:  
Once at a certain time on a certain date (One-Time Program)  
On a certain date every year (Yearly Program)  
Repeatedly (Repeating Programs)  
In response to an event (Button Programs)  
You can also specify 2 conditions in each program, so that they only run under certain circumstances.  
Every line of programming in the HMS 1100 controller consists of three pieces. Each line must have at least an event (when) and  
a result (command). The "&IF" statement (condition) is optional in all programming lines.  
The program may specify up to 2 conditions that must be true for the program to execute. When programming from the console,  
only 1 condition can be selected. If 2 conditions must be specified for a single program line, it must be entered using the PC  
Access Software.  
Each program can be set up to execute at a certain time of day or on the occurrence of a particular event in the system. When this  
time or event occurs, the programmed action will be taken if, and only if, the specified condition(s) is also true at that time.  
The Program menu allows you to add, review, change, and delete automation programs. To enter the Program menu, from the  
Setup menu, press the 3 (PROG) key.  
SET UP PROGRAMS  
1=ADD 2=SHOW 3=DELETE  
1 = Add Programs  
The 1 (ADD) key is used to add new automation programs to the system. When you press the 1 (ADD) key, the Edit Program  
menu is displayed which allows the various parts of a program to be specified - See Edit Program. You may edit each part of the  
program as specified under Edit Program. Press the ' # ' key at the Edit Program menu to show the newly entered program.  
Press the ' # ' key again to save the program, or press the ' * ' key to return to the Edit Program menu to cancel entry of the new  
program and return to the Set Up Programs menu.  
Once the new program is entered, the display will return to the Set Up Programs menu.  
2 = Show Programs  
The 2 (SHOW) key is used to review, edit, and delete existing programs. From the Set Up Program menu, press the 2 (SHOW)  
key. The display prompts you to specify which program to be reviewed.  
1=CTRL 2=SEC 3=BTTN  
4=ALL 5=TEMP #=EVERY  
Page 46  
 
Menu 1 -  
Menu 2 -  
Menu 3 -  
Menu 4 -  
Menu 5 -  
Menu # -  
Programs for a particular control unit number  
All Security related programs  
Programs for a particular macro button  
Programs for All On/Off functions  
Programs for a particular Temperature zone  
Displays every program  
Selecting the 1 (CTRL) or 5 (TEMP) key will prompt you to specify the desired unit or temperature zone. These can be specified  
by entering the number, followed by the ' # ' key or by using the arrow keys to scroll through a list of items.  
UNIT:  
ENTER UNIT  
TEMPERATURE ZONE  
ENTER TEMPERATURE ZONE ↓  
Selecting the 3 (BTTN) key will prompt you to specify the desired button number. These can be specified by entering the  
number, followed by the ' # ' key or by using the arrow keys to scroll through a list of items.  
BUTTON:  
ENTER BUTTON  
#=MENU ↓  
Pressing the ' # ' key first will bring up a menu of event button types to select from:  
BUTTON TYPE  
1=CTRL 2=SEC 3=ZONE ↓  
4=ALL 5=ALARM 6=X-10  
7=MISC  
If there are no programs for the specified item, the console will beep three times and will display:  
*** NO PROGRAMS ***  
Otherwise, a help screen is displayed:  
Press # to delete or  
edit displayed program.↓  
The first program is displayed once the down arrow is pressed. The top line displays the time or button/event that activates the  
program and any condition that must be true for the program to activate. The bottom line shows the command to execute when  
the program is activated.  
10:00 PM MTWTFSS &AWAY  
Living Rm Lt ON  
6:00 AM 10/10  
PROGRAM DAY  
&NIGHT  
WHEN AWAY:  
ALL OFF  
When 2 conditions are part of a single program, the conditions are not displayed on the console. Instead, "&MULTI" is displayed  
to let you know that this program line contains 2 conditions. To view or edit the program, you must use the PC Access Software.  
WHEN ZONE 1 NR: &MULTI  
FOYER LIGHT ON  
Page 47  
 
The arrow keys are used to scroll through the programs. Pressing the ' # ' key while a particular program is displayed will allow  
that program to be edited or deleted. The display shows:  
SHOW PROGRAM  
1=EDIT 2=DELETE  
Press the 1 (EDIT) key to edit the selected program. The Edit Program menu is displayed which allows the various  
parts of the program to be changed - See Edit Program. Edit each part of the program as specified under Edit Program.  
Press the ' # ' key at the Edit Program menu to show the newly edited program. Press the ' # ' key again to save the  
program, or press the ' * ' key to cancel edit of this program and return to reviewing the programs.  
Press the 2 (DELETE) key to delete the selected program.  
3 = Delete All Programs  
To delete All automation programs, from the Set Up Program menu, press the 3 (DELETE) key. The display will prompt you to  
confirm the deletion.  
DELETE ALL PROGRAMS?  
0=NO 1=YES  
Select 1 (YES) to delete all automation control programs in the system. Select 0 (NO) or press the ' * ' key to return to the Set Up  
Program menu.  
NOTE: IF YOU CHOOSE THIS OPTION, ALL OF YOUR PROGRAMS WILL BE LOST PERMANENTLY.  
Edit Programs  
The Edit Program menu is used to specify each part of an automation program.  
EDIT PROGRAM  
1=WHEN 2=CMD 3=&COND  
Selecting 1 (WHEN) allows the time or event that activated the program to be specified.  
Selecting 2 (CMD) allows you to specify the action to be taken when the program is executed.  
Selecting 3 (&COND) allows a condition to be specified that must be true for the program to be executed at the  
specified time.  
Each of these items defaults to its current setting for an existing program that is being edited, or to a default value for a new  
program.  
For each program, it is only necessary to specify the time or event and the action to be taken. It is not necessary to specify a  
condition on the program if the action should be taken whenever the specified time or event occurs.  
Page 48  
 
Edit Programs When  
Selecting the 1 (WHEN) key, from the Edit Program menu, allows the time or button/event that activates the program to be  
changed. The display shows:  
EDIT WHEN  
1=TIMED 2=BUTTON  
Times Programs  
Selecting 1 (TIMED) sets the program to be activated at a specific time of day. You are prompted to enter the time and date or  
days of week. The current default value is shown for each item. Press ' # ' to accept the default.  
12:00 AM 5/17  
1=TIME 2=DATE/DAY  
Select 1 (TIME) to enter the new time. If the desired time is the time in which sunrise or sunset will occur, press the up arrow key  
for sunrise, or the down arrow key for sunset before entering a time.  
TIME: 12:00 AM  
HHMM =RISE/AM =SET/PM  
You may also choose to have the program execute up to 120 minutes before or after the time of sunrise or sunset.  
SUNSET  
1=BEFORE 2=AFTER #=AT  
If the 1(BEFORE) or 2(AFTER) key is selected, you will be prompted to select the amount of minutes:  
ENTER OFFSET:  
0-120 MINUTES  
When entering a time of day, AM/PM must be specified for the time if the AM/PM format is being used. Otherwise the entered  
time should be 13:00-23:59.  
TIME: 8:00 AM  
HHMM =RISE/AM =SET/PM  
Select 2 (DATE/DAY) to enter a new date or days of week.  
DATE: 10/15  
MMDD =DAY  
Next, specify if the program will run once (on the specified date and then be deleted) or if the program will run every year on the  
specified date (yearly).  
RUN PROGRAM  
1=ONCE 2=YEARLY  
To change days, press the down arrow (DAY) key. You will be prompted to enter the day(s) that the program will be activated.  
Press 1-7 for Monday - Sunday, 0 for Once, 8 for Weekdays, and 9 for Weekends, then ' # '.  
DAY(S): M-W-F--  
1-7=MON-SUN 0=ONCE  
Press the ' # ' key and the display will then return to the Edit Program menu:  
EDIT PROGRAM  
1=WHEN 2=CMD 3=&COND  
Page 49  
 
Button and Event Programs  
Selecting 2 (BUTTON), from the "Edit When" menu, sets up a program to be activated when a macro button is executed or an  
event occurs. The user is prompted to specify the button/event that activates the program:  
BUTTON:  
ENTER BUTTON  
#=MENU ↓  
A specific macro button may be activated by entering the button number followed by the ' # ' key, or by using the arrow keys to  
scroll through a list of buttons.  
To program specific event buttons (i.e. Front Door Opens, Security Armed Away, Porch Light Turns On, etc.), press the ' # ' key  
to bring up a menu of event button types:  
BUTTON TYPE  
1=CTRL 2=SEC 3=ZONE ↓  
4=ALL 5=ALARM 6=X-10  
7=MISC 8=MSG  
After the event button is specified, the display returns to the Edit Program menu.  
Control Unit Event / ALC Switch Press Event Buttons  
When a control unit or ALC Switch Module is turned on or off, or if a pushbutton on an ALC Switch Module or 4-Button Scene  
Switch Module is pressed, the "When Unit" program is activated.  
Press the 1 (CTRL) key to select the "When Command" for a control unit or ALC Switch Module activated event. Additionally,  
you can specify that the event will only activate when the pushbutton on an ALC Switch or 4-Button Scene Switch Module is  
pressed.  
You are first prompted to enter the desired unit number:  
UNIT:  
ENTER UNIT  
The unit may be selected by entering the unit number followed by the ' # ' key or by using the arrow keys to scroll through a list of  
unit names. Next, the desired unit is displayed and you are prompted to specify the event that activates the program:  
WHEN Porch Light:  
0=OFF 1=ON 2=ALC  
Press "0"' to select when the unit turns off. Press "1" to select when the unit turns on. Press "2" to select when an ALC Switch  
Module is pressed in the on or off position (locally at the ALC Switch) or when the pushbutton on an ALC 4-Button Scene Switch  
Module is pressed.  
SWITCH:  
0=OFF 1=ON 2-5=SW1-SW4  
Press "0" to select when the ALC Switch Module is pressed in the off position. Press "1" to select when the ALC Switch Module  
is pressed in the on position. Press "2-5" (which corresponds to Switch 1-4, respectively) to select when that pushbutton on the  
ALC 4-Button Scene Switch Module is pressed. Press the ' # ' key to enter your selection.  
Security Mode Event Buttons  
Pressing the 2 (SEC) key allows you to select the event button that will be activated when a security mode changes:  
0=OFF 1=DAY 2=NIGHT  
3=AWAY 4=VACATION  
Page 50  
 
After the security mode is selected, an additional menu appears which allows you to further specify the event button. For  
example, you would like to activate an event button when you arm the system into the 3 (AWAY) mode:  
WHEN AWAY:  
1=DELAY 2=CODE 3=AREA  
Any of these may be selected alone or in combination. As each item is specified, the menu is redisplayed with the updated event  
button description. Press the ' # ' key when done.  
-
Selecting 1 (DLY) allows the user to specify whether the event button is activated at the start or end of the exit delay:  
WHEN ACTIVATED?  
1=START EXIT 2=END EXIT  
When you specify that the event button is activated at the start of the delay by pressing the 1 (START EXIT) key, the mode is  
prefixed by "A-" for "arming into".  
WHEN AWAY:  
WHEN A-AWY:  
(END OF DELAY)  
(START OF DELAY)  
When the system is armed in the Day (instant) or Night (delay) mode, event buttons for the Day and Night modes are executed,  
respectively.  
-
Selecting 2 (CODE) allows you to specify that the event button is activated only when a particular code is used. You will be  
prompted to enter the code:  
ENTER USER CODE:  
1-16  
0=ALL ↓  
You should enter the user code by entering the code number followed by the ' # ' key or by using the arrow keys to scroll through  
a list of code names.  
WHEN C1 AWAY:  
1=DELAY 2=CODE 3=AREA  
-
Selecting 3 (AREA) allows you to specify that the event button is activated only when the specified area is armed or  
disarmed. You will be prompted to enter the area:  
AREA:  
ENTER AREA  
0=ALL ↓  
The area number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas.  
WHEN C1 A1 AWAY:  
1=DELAY 2=CODE 3=AREA  
Zone Event Buttons  
Pressing the 3 (ZONE) key allows you to select the event button for a zone activation event. You are first prompted to enter the  
desired zone number:  
ZONE:  
ENTER ZONE  
The zone number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of zones. The  
desired zone is then displayed and you are prompted to specify the state that activates the event button:  
WHEN Front Door:  
0=SECURE  
1=NOT RDY  
Page 51  
 
All On/Off Event Buttons  
Pressing the 4 (ALL) key allows you to specify an event button activated by issuing an All On or an All Off command. You are  
first prompted to specify whether the event button is for All Lights On or for All Off:  
ALL  
0=ALL OFF 1=LIGHTS ON  
If area arming is being used, you will be prompted to specify the desired area:  
AREA:  
ENTER AREA  
0=ALL ↓  
Alarm Event Buttons  
Pressing the 5 (ALARM) key allows you to specify an event button activated upon the occurrence of an alarm. You are first  
prompted to select the type of alarm:  
SELECT ALARM TYPE  
ANY TYPE  
The arrow keys are used to select from a list of alarm types:  
ANY ALARM  
BURGLARY ALARM  
FIRE ALARM  
GAS ALARM  
AUXILIARY ALARM  
FREEZE ALARM  
WATER ALARM  
DURESS ALARM  
TEMPERATURE ALARM  
Press the ' # ' key when the desired alarm type is shown. You are then prompted to specify the area, if area arming is being used:  
AREA:  
ENTER AREA  
0=ALL ↓  
T he area number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas.  
X-10 Event Buttons  
Pressing the 6 (X-10) key allows you to specify an event button activation upon receipt of an X-10 command from a source  
external to HMS 1100. The HMS 1100 can also respond to scene changes initiated at Compose keypads and dimmers. When a  
scene change is initiated, HMS 1100 can activate an event button program. You are first prompted to enter the X-10 house code:  
X-10 HOUSE CODE:  
1-16=A-P  
You are then prompted to enter the X-10 unit code:  
X-10 UNIT CODE:  
1-16  
0=ALL  
Finally, you are prompted to specify the command that activates the event button:  
WHEN X-10 A1:  
0=OFF 1=ON 2=SCENE  
Page 52  
 
After specifying the X-10 House Code and X-10 Unit Code, select 0 for Off, 1 for On, or 2 for Scene.  
"Off" events will be activated whenever the selected device is turned off. "On" events will be activated whenever the selected  
device is turned on. "Scene" events will be activated whenever the selected device is set to the specified scene. "On" events will  
also be activated whenever the selected device is set to a scene other than off.  
Miscellaneous Event Buttons  
Pressing the 7 (MISC) key allows you to select an event button from a list of other event buttons. You are first prompted to select  
the event button:  
SELECT BUTTON:  
WHEN PHONE DEAD  
The arrow keys are used to select from a list of event buttons:  
WHEN ENERGY LO  
WHEN ENERGY MID  
WHEN ENERGY HI  
WHEN ENERGY CRIT  
WHEN PHONE DEAD  
WHEN PHONE RING  
WHEN PHONE OFFHK  
WHEN PHONE ONHOOK  
WHEN AC PWR OFF  
WHEN AC PWR ON  
WHEN BATTERY LOW  
WHEN BATTERY OK  
WHEN DCM FAIL  
WHEN DCM OK  
Message Event Buttons (Pro-Link)  
Pressing the 8 (MSG) key allows you to select an event button from a list of the 128 text messages. You are first prompted to  
select the message:  
MESSAGE:  
ENTER MESSAGE  
The message may be entered by entering the message number followed by the ' # ' key or by using the arrow keys to scroll  
through the list of messages.  
Pro-Link also has the capability to monitor the serial port for incoming text messages. When a text message is received, Pro-Link  
searches through all 128 text messages for a matching message. If one is found, the When Message Received event button  
corresponding to the matching message is activated.  
Pro-Link determines that a message has been received when:  
One or more characters have been received followed by 100 ms of silence  
One or more characters followed by a carriage return character are received  
One or more characters followed by a line feed character are received  
It is not necessary to enter the terminating carriage return or line feed character as part of the message name.  
Page 53  
 
Edit Program Command  
Selecting 2 (CMD), from the Edit Program menu, allows the commanded action for the program to be specified. The following  
menu is displayed:  
1=CONTROL 2=SECURITY  
3=BUTTON  
4=ALL  
5=TEMP  
8=MESSAGE  
6=ENERGY  
After the command is specified, the display returns to the Edit Program menu:  
Program Control Commands  
Press the 1 (CONTROL) key to command lights and appliances. Specify the desired command - See Control.  
Porch Light (Unit Name)  
0=OFF 1=ON 2=DIM 3=BRT ↓  
Porch Light (Unit Name)  
4=LVL 5=RMP 9=TIM #=STA↑  
If the selected unit is part of a House Code that is configured to use the Compose Format, the second page of the menu is  
modified to allow Scene commands. Consequentially, the Level and Ramp Commands are removed from the menu.  
Entry Lights (Unit Name)  
4=SCN 9=TIM  
#=STA↑  
If the selected unit is not capable of dim and bright commands, only a single menu is shown.  
SPRINKLER 1 (Unit Name)  
0=OFF 1=ON 9=TIM #=STA  
Program Security Commands  
Press the 2 (SECURITY) key to arm and disarm the security system, or to bypass and restore an individual zone. The following  
menu is displayed:  
0=OFF 1=DAY 2=NIGHT  
3=AWAY 4=VACATION  
5=DAY INST 6=NIGHT DLY  
8=BYPASS  
9=RESTORE  
Select (0-6) to arm the system into the desired mode or select the 8 key to Bypass and the 9 key to Restore a security zone. If area  
arming is being used, the display will then prompt you for the area to be armed:  
AREA  
ENTER AREA  
0=ALL ↓  
Enter the area number followed by the ' # ' key, or use the arrow keys to scroll through a list of areas. Press the ' # ' key first to  
specify all areas.  
Page 54  
 
Program Button Commands  
Select the 3 (BUTTON) key to program a macro button. Specify the macro button to be executed - See Button Programs.  
BUTTON:  
ENTER BUTTON  
#=MENU ↓  
Program All On / All Off Commands  
Select the 4 (ALL) key to program All Lights On (X-10), All Units On (ALC), and All Units Off (X-10 & ALC) commands. It is  
also used to program Scenes, issue the Scene On command, and issue the Scene Off command to switches that support Leviton  
Scene Control.  
ALL  
0=OFF 1=ON 2=SCENE  
If area arming is being used, the display will then prompt you for the area to control. Enter the area number followed by the ' # '  
key, or use the arrow keys to scroll through a list of areas. Press the ' # ' key first to specify all areas.  
Program Temperature Commands  
Select the 5 (TEMP) key to control HMS Communicating Thermostats and temperature sensors. Specify the desired command -  
See Temperature.  
TEMPERATURE:  
ENTER TEMP ZONE 0=ALL ↓  
Program Energy Cost  
Select the 6 (ENERGY) key to command the energy cost rate. Specify the desired energy cost rate:  
ENERGY COST:  
0=LO 1=MID 2=HI 3=CRIT  
Program Message Commands  
Select the 8 (MESSAGE) key to show, log, clear, say, phone, or send a message. Specify the desired command - See Message.  
MESSAGE  
1=SHOW 2=LOG 3=CLEAR↓  
4=SAY 5=PHONE 6=SEND  
The 1 (SHOW) key allows you to display the selected text message(s) on the console's top-level display. This can be a helpful  
reminder of special events and occasions.  
The 2 (LOG) key allows you to store the selected text message(s) in the Event Log. This can be a helpful to keep track of the  
times and dates of events and occurrences.  
The 3 (CLEAR) key allows you to clear the selected text message, or all text messages from the console's display.  
The 4 (SAY) key allows the controller to say the selected voice message over a speaker. This voice message can be an audible  
reminder of special events and occasions (i.e. "Front Door Open" when the front door is opened).  
The 5 (PHONE) key allows the controller to call the selected phone number and say the selected voice message.  
The 4 (SEND) key allows you to send any a text messages through the Pro-Link serial port.  
Page 55  
 
Edit Program Condition  
Selecting the 3 (&COND) key, from the Edit Program menu, allows the condition for the program to be specified. The condition  
is optional in all program lines. This condition must be true when the program time or event occurs for the program to executed.  
Note: Two (2) conditions can be specified in each program line; however, when programming from the console, only 1 condition  
can be selected. If 2 conditions must be specified for a single program line, it must be entered using the PC Access Software.  
When 2 conditions are part of a single program, the conditions are not displayed on the console. Instead, "&MULTI" is displayed  
to let you know that this program line contains 2 conditions. To view or edit the program, you must use the PC Access Software.  
The following menu is displayed:  
SELECT CONDITION  
1=CTRL 2=SEC 3=ZONE ↓  
9=TIME  
#=MISC  
After the condition is specified, the display returns to the Edit Program menu.  
Program Control Conditions  
Press the 1 (CTRL) key to specify that the program should only execute if a specified control unit is either On or Off.  
The display prompts for the unit number:  
UNIT:  
ENTER UNIT  
Enter the unit number followed by the ' # ' key, or use the arrow keys to select the unit.  
The unit is displayed and the display prompts for the state of the unit:  
IF Porch Light:  
0=OFF 1=ON  
Program Security Mode Conditions  
Press the 2 (SEC) key to specify that the program should only execute if the security system is armed in a particular mode. Select  
the security mode from the following menu:  
0=OFF 1=DAY 2=NIT 3=AWY  
4=VAC 5=DYI 6=NTD  
Next, select whether the system is considered in the specified mode during the exit delay:  
INCLUDE EXIT DELAY?  
0=NO 1=YES  
If area arming is being used, the display will then prompt you to specify the area.  
Program Zone Conditions  
Select the 3 (ZONE) key to specify that the program should only execute if a specified security zone is either Secure or Not  
Ready. The display prompts you for the zone number:  
ZONE:  
ENTER ZONE  
Enter the zone number followed by the ' # ' key, or use the arrow keys to select the zone.  
Page 56  
 
The zone will be displayed and you will be prompted for the state of the zone:  
IF Front Door:  
0=SECURE  
1=NOT RDY  
Program Time Clock Conditions  
Select the 9 (TIME) key to specify that the program should only execute if a specified Time Clock is either On or Off. The  
display prompts you for the Time Clock number:  
ENTER TIME CLOCK:  
1-3  
Enter the Time Clock number followed by the ' # ' key.  
Next, specify the state of the time clock:  
IF TIME CLOCK 1:  
0=OFF 1=ON  
Program Other Conditions  
Select the # (OTHER) key to select a condition from a list of other conditions.  
SELECT CONDITION:  
NONE  
Choose "NONE" when editing a program and choose not to conditionalize the program.  
SELECT CONDITION:  
NEVER  
Choose "NEVER" if you wish to temporarily deactivate a program without deleting it.  
Other conditions include:  
IF LIGHT  
IF DARK  
IF ENERGY LO  
IF ENERGY MID  
IF ENERGY HI  
IF ENERGY CRIT  
IF PHONE DEAD  
IF PHONE RING  
IF PHONE OFFHK  
IF PHONE ONHOOK  
IF AC PWR OFF  
IF AC PWR ON  
IF BATTERY LOW  
IF BATTERY OK  
Page 57  
 
Set Up Dial  
The Set Up Dial menu is used to configure all of the telephone related items for the HMS 1100. To enter the Set Up Dial menu,  
from the Setup menu, press the 4 (DIAL) key. Use the arrows to scroll through the items. For each item, the top line displays a  
description of the item and its current setting. The bottom line shows the available ranges for your selections.  
Phone numbers can be up to 24 characters long. The number is shown on the bottom line of the display. Press the OFF key to  
enter a ' - ' into the number. Press the DAY key to specify a pause of 2 seconds (shown as a "T" on the display). Press the  
NIGHT key to enter a ' # ' into the number. Enter a single ' - ' for no number.  
Telephone Access  
The Telephone Access item allows you to turn the local (in-house) and remote telephone control feature on and off.  
If set to On, the HMS 1100 will allow local and remote telephone access as described in Telephone Control. If set to Off, the  
HMS 1100 will not answer incoming calls ever, and will not work on the in house phones. Dial outs will still occur, and the  
system will operate normally when the HMS 1100 dials out.  
If you do not have your HMS 1100 connected to a phone line, set Telephone Access to Off to keep the system from displaying  
"PHONE LINE DEAD". The default setting for Telephone Access is On.  
Answer Outside Call  
If you do not want your system to Answer Outside Call, set this item to No. The local (in-house) telephone control features will  
still work, but the system will never answer an incoming call.  
The default setting for Answer Outside Call is Yes.  
Remote Commands  
The Remote Commands Ok item allows you to prevent any commands from being issued from a remote telephone.  
If Remote Commands Ok is set to Yes, the HMS 1100 will allow all commands to be executed when called from a remote  
telephone. If Remote Commands Ok is set to No, then lights, appliances, and the security system cannot be controlled from a  
remote telephone that dials into your home.  
You can issue commands from a local (in-house) phone with Remote Commands Ok set to Yes or No. The default setting is Yes.  
Rings Before Answer  
Your phone must ring this number of times before the HMS 1100 will answer an incoming call to your phone.  
To change Rings Before Answer, enter the new number from 1 to 15, then press the ' # ' key. The factory default setting is 8.  
Dial Type  
The Dial Type specifies the type of dialing used when the HMS 1100 dials out. If you do not have Touch-Tone service, then Dial  
Type must be set to Pulse.  
The default Dial Type is Tone.  
My Phone Number  
My Phone Number is the phone number that will be announced when the HMS 1100 dials out in the event of an alarm. It should  
be set to the phone number of the premises where your system is installed.  
To enter phone numbers, press the keypad keys 0 - 9. You can put in a dash (-) for legibility by pressing the Off key.  
Press the ' # ' key after you have pressed all of the digits in the phone number. For example, to enter the number 555-1234, press  
555 "OFF" 1234 #.  
Page 58  
 
Dial Out Number 1  
Dial Out Number 1 is one of the 8 numbers that are stored in the system. In the event of an alarm, these numbers are dialed in the  
order that is set up in the Dial Out Order for the particular type of alarm.  
Dial out numbers 1 - 8 have On and Off times and days, so that no time is wasted calling you at the office at night or on a Sunday  
if the alarm is activated.  
For dial out number 1, you should enter your office number where you can be reached during working hours.  
Enter the phone number the same way as described for My Phone Number.  
You can cause the system to pause for two seconds between digits of the number by pressing the DAY key, which puts a T in the  
number. Multiple Ts for longer pauses are allowed. You can also press the NIGHT key (*) and the AWAY key (#) for symbols  
to get through some types of telephone or pocket beeper/pager systems.  
If you wish to remove a phone number for a particular dial out number, press OFF then ' # ' (with the display showing a Dial Out  
Number) to enter a single dash (-).  
Phone numbers can be up to 24 digits.  
DIAL OUT 1 ON  
DIAL OUT 1 OFF  
Dial Out Number 1 has two times associated with it, an On and Off time. The HMS 1100 will only call this number if the time  
and days are between the Dial Out 1 On and Dial Out 1 Off times and dates.  
Press # to change the On and Off times - See Set Up Codes.  
DIAL OUT 1 ON:  
12:00 AM MTWTFSS #=CHNG  
DIAL OUT 1 OFF:  
NEVER  
#=CHNG  
For example, if your normal work hours are 8 to 5 Monday through Friday, then set Dial Out 1 On to 8:00 AM MTWTF and Dial  
Out 1 OFF to 5:00 PM MTWTF. With these settings, the system will call Dial Out Number 1 only if the alarm is activated on  
weekdays between the hours of 8:00 AM to 5:00 PM.  
The default for Dial Out 1 On is 12:00 AM MTWTFSS, and the default for Dial Out 1 Off is Never, so that Dial Out Number 1 is  
always active.  
The Time that was entered before setting an On or Off time to Never is saved, and will be redisplayed when a day is set in place  
of Never. Setting both the Dial Out 1 On and the Dial Out 1 OFF times to Never will make Dial Out Number 1 never active.  
Dial Out Numbers 2-8  
The default Dial Out On and Off times are the same as Dial Out Number 1.  
Dial Order  
The dial order is the order in which call all will be placed if an Alarm is activated.  
You can have the system make up to 8 calls in the event of an alarm. You may chose from Dial Out Numbers 1 - 8. You can  
have the system dial a number twice (or more) which is suggested if you don't have a direct dial number at work, so that your  
company operator can find you, if you aren't at your desk, and have you alerted for the next call.  
Up to eight numbers may be entered. Enter the Dial Out Order by pressing the keypad digits 1, 2, 3, 4, 5, 6, 7, or 8 for Dial Out  
Numbers 1, 2, 3, 4, 5, 6, 7, or 8, respectively. When you have entered the dial order of your choice, press ' # '. Enter a single ' 0 '  
if no dial out is desired. The default Dial Order is 1 2 3 4 5 6 7 8.  
Page 59  
 
Set Up Arming  
To configure different arming and disarming options, from the Setup menu, press the 5 (ARM) key.  
Entry Delay  
The Entry Delay is the time, in seconds, that you have to turn off the alarm after entering your home. The Entry Delay only  
applies to the entry/exit zone (i.e. your doors). If you (or someone else) come in through a window, there will be no entry delay  
and the alarm will sound immediately.  
When you come in through a door on an entry/exit zone, the other zones are delayed too. This allows you to get to your phone or  
console to turn off the security system, even if you have to go through a room protected by a motion detector.  
Some doors (a back door or garage door) may be configured as a Double or Quadruple Entry Delay. If so, that door has two  
times or four times the entry delay shown on the display.  
The default Entry Delay is 15 seconds. If you wish to allow yourself more time to get in and turn off the security system, you  
may set the entry delay between 15 and 45 seconds.  
ENTRY DELAY:  
15-45 SECONDS  
15  
The console will beep and the new entry delay will be displayed.  
Exit Delay  
The Exit Delay is the time, in seconds, that you have to leave your house when you turn on the system. When arming the system  
in Day, Night, or Away modes, the system will wait this amount of time before arming.  
The default exit delay is 15 seconds. You may change it from 15 to 180 seconds.  
EXIT DELAY:  
15-180 SECONDS  
15  
Audible Exit Delay  
The Audible Exit Delay is an audible indication from the console beeper while the exit delay is in effect. During the last 10  
seconds of the exit delay, the audible indication will beep twice as fast to let you know that you must leave at once.  
The default setting for Audible Exit Delay is Yes.  
Entry/Exit Chime  
When Entry/Exit Chime is set to Yes, the console(s) will beep once when a door on an entry/exit zone is opened, even if the alarm  
system is off. This lets you know when someone enters and leaves.  
The default setting for Entry/Exit Chime is Yes.  
Perimeter Chime  
When Perimeter Chime is set to Yes, the console(s) will beep once when a window or any other perimeter zone is opened, even if  
the alarm system is off.  
The default setting for Perimeter Chime is Yes.  
Page 60  
 
Enable Quick Arm  
The Quick Arm feature allows the security system to be armed by pressing the desired mode key twice instead of having to enter  
your code.  
The default setting for Enable Quick Arm is No.  
Enable Auto Bypass  
The Auto-Bypass feature allows the system to automatically bypass an open zone when the system is armed, rather than setting off  
the alarm. In some applications, it may be preferable to allow arming only if all zones are secure (READY).  
With Auto-Bypass Off, all zones to be armed must be secure when the system is armed. Otherwise, the console will beep three  
times and display "ZONE NOT RDY". If the system is armed and a zone is open when the Exit Delay expires, the alarm will  
sound.  
All On For Alarm  
This option will instruct HMS 1100 to execute an X-10 All On command in the event that any type of alarm occurs.  
Beep On Trouble  
If the HMS 1100 detects any troubles with itself or one of the zones connected to it, it will display a message on the screen and  
beep the console twice per second, continuously (i.e. beep beep...beep beep...). You can silence this sound by pressing the ' * '  
key. However, if the trouble occurs again, the beeper will start beeping again.  
If you do not wish to hear the beeping sound when a trouble occurs, set Beep On Trouble to No.  
The default setting for Beep On Trouble is Yes.  
Set up Miscellaneous  
To configure Miscellaneous items in the system, from the Set Up menu, press the 6 (MISC) key.  
High Security Mode  
In High Security Mode, the Master or Manager code is always required to do the following functions:  
Any Control functions  
Any Temperature Control  
View the Event Log  
Access the system from a local phone  
With High Security Mode Off, no code is required to access a local telephone.  
If your system is set up with High Security Mode On, the display will request the Master or Manager code whenever you select  
one of these functions, even if the security system is Off. Simply enter your Master or Manager code.  
Your system was shipped from the factory with High Security Mode Off, which allows you to view the event log and access the  
local phones without having to enter a code. In most residential applications, this is appropriate. If you have a commercial  
installation, or would like added protection from unauthorized access to the system, you may wish to turn on High Security Mode.  
Announce Alarms  
If the HMS Two-Way Audio Module is being used in a system, this item enables the system to speak the type of alarm and zone  
over a speaker on premises. When an alarm first occurs, the siren is activated. After a few seconds, the siren is turned off and the  
type of alarm is announced. The siren is then reactivated.  
The default for Announce Alarms is No.  
Page 61  
 
Enable Freeze Alarm  
If there are one or more Thermostat in a system, they can also be used to detect a freeze condition - See Freeze Alarm.  
The default for Enabled Freeze Alarm is No.  
Flash For Alarm  
You may enter one unit number that will flash on and off continuously when the alarm is activated. This should be an outside  
light to alert neighbors and police to your property if the alarm is activated.  
The default Flash For Alarm is Unit 2. You may enter one number for the unit number you wish to have flash, or ' 0 ' for none.  
X-10 House Code 1 Format  
House Code 1 can be configured to use the Standard (Preset Dim Command), Extended Code (Level Command), and Lightolier's  
Compose Mode transmission format.  
X-10 HC 1 FORMAT:  
1=EXTENDED #=CHNG  
1
To change format for House Code 1, press the ' # ' key, then use the arrow keys to scroll through the list of formats. Press the ' # '  
key to select a new type.  
FORMAT  
NUMBER  
DESCRIPTION  
STANDARD  
EXTENDED  
COMPOSE  
0
1
2
Preset Dim Command (X-10, X-10 Pro, PCS, etc.)  
Extended Code Level Command (Leviton)  
Compose Mode (Lightolier's Compose)  
The default setting for X-10 HC 1 Format is 1.  
X-10 House Codes 2-16 Format  
House Codes 2-16 can be configured to use the Standard (Preset Dim Command), Extended Code (Level Command), and  
Lightolier's Compose Mode transmission format.  
X-10 HC 2 FORMAT:  
1
1=EXTENDED  
The default setting for X-10 HC 2-16 Format is 1.  
House Code 1 X-10 All Off  
#=CHNG  
This feature allows you to choose if X-10 House Code 1 or ALC Branch 1 will respond to All Off commands.  
HC 1 X-10 ALL OFF:  
0=NO 1=YES  
1
To turn HC 1 All Off feature On, press 1 then ' # '. To turn HC 1 All Off feature Off, press the 0 key, then ' # '.  
The default setting for HC 1 X-10 All Off is Yes.  
House Code 1 X-10 All On  
This feature allows you to choose if X-10 House Code 1 or ALC Branch 1 will respond to All On commands.  
HC 1 X-10 ALL ON:  
0=NO 1=YES  
1
Page 62  
 
To turn HC 1 All On feature On, press 1 then ' # '. To turn HC 1 All On feature Off, press the 0 key, then ' # '.  
The default setting for HC 1 X-10 All On is Yes.  
House Codes 2-16 X-10 All Off  
This feature allows you to choose if House Codes 2-16 will respond to the X-10 All Off commands. House Codes 3, 5, and 7,  
will determine if ALC Module 1 Branches 2, 3, 4, respectively will respond to All Off commands and House Codes 9, 11, 13, and  
15 will determine if ALC Module 2 Branches 1, 2, 3, and 4, respectively will respond to All Off commands.  
HC 2 X-10 ALL OFF:  
0=NO 1=YES  
1
To turn HC 2-16 All Off feature On, press 1 then ' # '. To turn HC 2-16 All Off feature Off, press the 0 key, then ' # '.  
The default setting for HC 2-16 X-10 All Off is Yes.  
House Codes 2-16 X-10 All On  
This feature allows you to choose if House Codes 2-16 will respond to the X-10 All On commands. House Codes 3, 5, and 7, will  
determine if ALC Module 1 Branches 2, 3, 4, respectively will respond to All On commands and House Codes 9, 11, 13, and 15  
will determine if ALC Module 2 Branches 1, 2, 3, and 4, respectively will respond to All On commands.  
HC 2 X-10 ALL ON:  
0=NO 1=YES  
1
To turn HC 2-16 All On feature On, press 1 then ' # '. To turn HC 2-16 All On feature Off, press the 0 key, then ' # '.  
The default setting for HC 2-16 X-10 All On is Yes.  
Time Clocks  
There are three Time Clocks in the system are used to conditionalize programs. They are used solely to define time periods during  
the week when certain programs should be enabled or disabled to execute.  
TIME CLOCK 1 ON  
TIME CLOCK 1 OFF  
Specify the on and off times for each Time Clock - See Set Up Codes.  
TIME CLOCK 1 ON TIME:  
12:00 AM MTWTFSS #=CHNG  
TIME CLOCK 1 OFF TIME  
--  
NEVER #=CHNG  
For example, it may be desirable to conditionalize certain programs to execute only during a normal Monday - Friday 9:00 AM -  
5:00 PM work week.  
The default for Time Clock 1 ON is 12:00 AM MTWTFSS, and the default for Time Clock 1 OFF is Never, so that Time Clock 1  
is always Enabled.  
TIME CLOCK 2 ON  
TIME CLOCK 2 OFF  
TIME CLOCK 3 ON  
TIME CLOCK 3 OFF  
Time Clocks 2 and 3 is entered into the system and set for time and dates exactly like the settings for Time Clock 1.  
Page 63  
 
Latitude, Longitude, and Time Zone  
The system automatically calculates the time of sunrise and sunset each day. Sunrise/sunset can be specified as the time a  
scheduling command is executed, as an enable/disable time, or as a darkness condition on a scheduling command or event button.  
To enable the system to properly calculate sunrise and sunset times, you must enter your latitude, location north or south of the  
equator, longitude, location east or west of the Prime Meridian, and time zone.  
These items should be set to the proper values for the location where the HMS 1100 is installed. The latitude and longitude for a  
particular location may be obtained from an almanac or map of the area. These values should be entered to the nearest degree.  
The value entered for the time zone is the number of hours difference between local standard time at the HMS 1100 location and  
Greenwich Mean Time. The following values should be used for the standard time zones in North America:  
ZONE  
NAME  
4
5
6
7
8
ATLANTIC  
EASTERN  
CENTRAL  
MOUNTAIN  
PACIFIC  
9
YUKON  
10  
11  
ALASKA-HAWAII  
BERING  
The value specified for longitude may be adjusted to correct for areas, such as Nova Scotia, where the local time differs from  
Greenwich Mean Time by a non-hourly amount. The calculated time of sunrise/sunset will change by four minutes for every  
degree change in longitude. To cause the calculated sunrise/sunset to occur later, enter a larger value for longitude. Enter a  
smaller value for longitude to cause the time to occur earlier.  
It is not necessary to alter the time zone to compensate for daylight savings time, the HMS 1100 will automatically adjust its  
calculations for sunrise and sunset, and time when daylight savings time begins and ends.  
LATITUDE:  
0-60  
30  
1
LATITUDE N/S:  
1=NORTH 2=SOUTH  
LONGITUDE:  
0-180  
90  
2
LONGITUDE E/W:  
1=EAST 2=WEST  
TIME ZONE:  
0-12  
6
Daylight Savings  
The HMS 1100 automatically calculates the day of daylight savings time each year. It also adjusts the "time of day" each time  
daylight savings time begins and ends.  
To enable the system to properly calculate daylight savings time, a start month, start weekend, end month, and end weekend is  
set-up at the factory. You may change or disable this function if desired.  
DST START MONTH:  
1-12 0=DISABLE  
4
Page 64  
 
DST START WEEKEND:  
FIRST SUNDAY  
#=CHNG  
DST END MONTH:  
1-12 0=DISABLE  
10  
DST END WEEKEND:  
LAST SUNDAY  
#=CHNG ↑  
Set the value for DST Start and End Months to "0" if Daylight Savings Time does not apply to your region, or to disable this  
automatic time update feature.  
The DST Start and End Weekend takes place on the specified Sunday (1-7) at 2:00 AM.  
To change the DST Start or End Weekend, press the ' # ' key, then use the arrow keys to scroll through the list. Press the ' # ' key  
to make the new selection.  
NUMBER  
DESCRIPTION  
1
2
3
4
5
6
7
First Sunday  
Second Sunday  
Third Sunday  
Fourth Sunday  
Last Sunday  
Next to Last Sunday  
Third from Last Sunday  
Controller IP Address  
The controller’s local network IP address is used to identify the HMS 1100 controller on the network. To view and assign the  
controller’s local network IP address, from the Set Up menu, press the 6 (MISC) key. Using the down arrow key (), scroll to the  
following menu item:  
IP ADDRESS  
192.168.0.101  
The format of the IP address is a 32-bit numeric address written as four numbers separated by periods. An IP address has two  
components, the network address, and the host address. The first two numbers (e.g. 192.168) represent the Class B network  
address and must be the same as the first two numbers of your local network. The second two numbers (e.g. 0.101) identify a  
particular host on the local network and may be assigned at random as long as each device on the local network has a unique  
address. Each number can be 0 to 255. Enter the 1, 2, or 3 digit number followed by the “#” key to move to the next number.  
After the 4th number has been entered, press the “#” key to store the IP address.  
Controller Port Number  
The controller’s local network port number identifies the logical channel to the HMS 1100 controller. For example, port 80 is  
used for HTTP traffic; the controller’s local network port number is used for HMS-Link traffic. To view and assign the  
controller’s local network port number, from the previous Setup item (IP ADDRESS), press the down arrow key ().  
PORT NUMBER  
0-65535  
4369  
In most installations, the default port number can remain the same. Port numbers range from 0 to 65535. To change the port  
number, enter the new port number followed by the “#” key to store the port number. Port numbers 0 to 1024 are reserved for  
designated services and should not be used.  
Page 65  
 
Encryption Key  
Encryption and decryption of data between the HMS 1100 controller and the connected device is based on the Advanced  
Encryption Standard (AES) using a 128-bit cryptographic key. A unique encryption key is randomly assigned to each HMS 1100  
controller at the factory (no records of these keys are kept at the factory). It may be left the same (recommended) or it may be  
changed as desired. To view and assign the encryption key, from the previous Setup item (PORT NUMBER), press the down  
arrow key ().  
ENCRYPTION KEY PT 1:  
6F-1B-26-A2-FF-D9-E4-12  
This key consists of 16 bytes (that is 16 2-digit values from 0-9 and/or the letters A-F). It is entered into the controller in two  
parts (PT 1 and PT 2) consisting of 8 bytes each. Enter the 2 digit value. To enter the digits A-F, first press the “OFF” key, then  
press the 0-5 key respectively (i.e. A1 = OFF 0 1 and CB = OFF 2 OFF 1). After the last digit (16th digit) has been entered, press  
the “#” key to store “PT 1” of the encryption key. Press the down arrow key () to enter “PT 2” of the encryption key.  
ENCRYPTION KEY PT 2:  
DC-67-48-8F-D1-3A-EF-70↑  
After the last digit (16th digit) has been entered, press the “#” key to store “PT 2” of the encryption key.  
Set Up Names  
The system can be set up to display descriptive names such as "FRONT DOOR", "JOHN'S BEDROOM", or "PORCH LIGHT"  
for zones, units, buttons, codes, temperatures, areas, and messages. These names are displayed instead of the unit, zone, button,  
code, temperature, area, and message number that is normally displayed. Zone and Message names may be up to 15 characters  
long. Each of the other names may be up to 12 characters long.  
To enter the Set Up Names menu, from the Setup menu, press the 7 (NAME) key.  
SET UP NAME  
1=CTRL 2=ZONE 3=BTTN ↓  
4=CODE 5=TEMP 6=AREA  
8=MSG  
The 6 (AREA) choice will only be displayed if area arming is being used.  
Select the item that you would like to name by pressing one of the keys (1-6, and 8). The current name for the first item (unit,  
zone, button, code, temperature, area, and message) is then displayed. Use the arrow keys to scroll through the list of names.  
To enter a name, enter the two digit code shown in Appendix B for each character in the name, then press the ' # ' key. Use the up  
arrow key to delete the most recently entered character.  
ZONE 1:  
00-95  
ZONE 1: FRONT DOOR------  
00-95  
=DEL  
ZONE 1: FRONT DOOR  
00-95  
Page 66  
 
Set Up Voice  
The HMS 1100 can be set up to speak descriptive names such as "FRONT DOOR" for control zones, units, buttons, codes,  
temperatures, areas, and messages. These names will be spoken over the telephone along with the item number that is normally  
spoken. Voice descriptions for messages can be spoken over a speaker when used with a Two-Way Audio Module.  
To enter the Set Up Voice menu, from the Setup menu, press the 8 (VOICE) key.  
SET UP VOICE  
1=CTRL 2=ZONE 3=BTTN ↓  
4=CODE 5=TEMP 6=AREA  
8=MSG  
Select the item that you would like to give a voice description. Use the arrow keys to scroll through the list of names.  
To enter a voice description, enter the code shown next to the voice description in Appendix C for each description (word or  
group of words), then press the ' # ' key. After you have entered the complete description for each item (unit, zone, button, code,  
temperature, area, and message), press the ' # ' key twice. You may enter up to six (6) descriptions (word or group of words) for  
each unit, zone, button, code, temperature, area, and message.  
UNIT 1 VOICE:  
UNIT 1 VOICE:  
144 109  
When Unit 1 is spoken over the phone, the HMS 1100 will say, "UNIT 1 - PORCH LIGHT".  
Set Up Address  
The final setup item is accomplished over the telephone. This is the address that the system says when it dials out in an  
emergency. Your voice will be recorded on computer chips in the HMS 1100 controller and saved to be played back in the  
emergency message when the system dials out for an alarm.  
Pick up an inside phone and press the ' # ' key on the telephone within 5 seconds of picking up the phone. The HMS 1100 will  
respond with a menu. Press 8 on the telephone keypad, then 8. The unit will say "ADDRESS IS:" then the HMS 1100 will play  
back the message stored in the Address memory if one has been entered by your installer.  
To record your address, Press 9, then enter the Master Code. The HMS 1100 will say "RECORD ADDRESS", then BEEP. In a  
normal tone of voice, say your name and address and any helpful information for locating your house.  
"THE JONES RESIDENCE, 1234 JOHNSON STREET, CORNER OF JOHNSON AND THIRD STREET"  
The unit will beep after 8 seconds, then play the address back to you. If you are not happy with the sound, re-record by pressing 9  
and the Master Code. If you would like to hear the address again, press 8 for Play Address.  
If you accidentally press 9 but have not entered your master code and do not wish to record a new address, simply hang up the  
phone. The address can be recorded from a local (in house) phone or a remote phone. We suggest using a local phone for higher  
sound quality.  
When the HMS 1100 says "record address - beep" any previous address recorded on your system is erased. Always  
verify that you have your name and address in your system if you have entered this function.  
When recording the address, do not press any touch-tone keys on your phone until the second beep, indicating that  
recording is complete. This will cause improper operation when the system dials out. The HMS 1100 will think that the  
tone is a code being entered by the called party and it will stop talking.  
Page 67  
 
UNDERWRITER'S LABORATORIES REQUIREMENTS  
For a complete list of requirements and restrictions when installing the HMS 1100 panel in a UL Listed system, refer to the  
Underwriter's Laboratories Requirements section of the Installation Manual (1307593).  
When used in UL Listed Installations, the following items apply:  
1. The "High Security Mode" must be ON.  
2. The "Enable Auto Bypass" feature must be OFF.  
3. The ENTRY DELAY shall not exceed 45 seconds for residential applications; 60 seconds for commercial applications.  
4. The EXIT DELAY shall not exceed 60 seconds.  
5. Double Delay and Quad Delay zone types shall not be used.  
6. For residential applications the sounding device may be mounted indoors. If, however, the sounding device is connected to  
the "EXT HORN" terminals of the HMS 1100, then the "OUTSIDE SIREN DELAY" shall be set to 0.  
7. The DIAL OUT DELAY shall not exceed 30 seconds.  
8. The BEEP ON TROUBLE feature must be ON, and CONSOLE SOUNDER must be ON.  
Installer:  
NAME: __________________________________  
NUMBER: _______________________________  
FIRE ESCAPE PLANNING  
Your fire protection system is designed to provide warning in the event of a fire. It is your responsibility to plan your escape  
routes in the event of a fire alarm. Your family should practice "fire drills" periodically to ensure that everyone is familiar with  
the plan.  
1. Draw a floor plan of your home, showing location of fire and smoke detectors. Show two exit routes from each room: The  
primary exit and an alternate escape route.  
2. Be sure that your family knows what the fire alarm signal sounds like.  
3. In the event of a fire alarm, DO NOT open a closed door. First, touch the door. If it is hot to the touch, use the alternative  
escape route.  
4. Since smoke tends to rise, keep low to the floor during your escape, crawling if necessary. If you encounter any smoke,  
hold your breath.  
5. During a fire alarm, do not stop to pack or gather belongings. Exit immediately and meet at a designated spot outside the  
house.  
6. DO NOT return to a burning house.  
7. Notify the fire department using a neighbor's telephone.  
8. Review your escape plan and rehearse a fire alarm periodically with your family.  
Page 68  
 
FEDERAL COMMUNICATION COMMISSION NOTICE:  
1. This equipment complies with Part 68 of FCC Rules. On the door, inside of the HMS 1100 enclosure, is a label that  
contains, among other information, the FCC registration number and Ringer Equivalence Number (REN) for this equipment.  
If requested, provide this information to your telephone company.  
2. An FCC compliant telephone cord and modular plug is provided with this equipment. This equipment is designed to be  
connected to the telephone network or premises wiring using a compliant modular jack which is Part 68 compliant. See  
installation instructions for details.  
3. The REN is useful to determine the quantity of devices you may connect to your telephone line and still have those devices  
ring when your number is called. In most, but not all areas, the sum of RENs of all devices should not exceed five (5). To  
be certain of the number of devices you may connect to your line, as determined by the REN, you should call your telephone  
company to determine the maximum REN for your calling area.  
4. If your HMS 1100 system causes harm to the telephone network, the telephone company may disconnect you service  
temporarily. If possible, they will notify you in advance. You will be advised of your right to file a complaint with the  
FCC.  
5. Your telephone company may make changes in it's technical operations, facilities, equipment, or procedures; if such changes  
affect the compatibility or use of this device, the telephone company is required to give adequate notice of changes so as to  
give you an opportunity to maintain uninterrupted service.  
6. In the event of equipment malfunction, all repairs should be made by our company or an authorized agent. It is the  
responsibility of users requiring service to report the need for service to our Company or to one of our authorized agents.  
Service can be obtained at:  
OnQ TECHNOLOGIES, INC.  
P. O. BOX 60907  
HARRISBURG, PA 17106-0907  
7. This equipment may not be used on coin service provided by the telephone company. Connection to party lines is subject to  
state tariffs. (Contact your state public utility commission or CORPORATION commission for information.)  
8. This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance  
with the manufacturer's instructions, may cause interference to radio and television reception. This device complies with  
Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
1.  
2.  
This device may not cause harmful interference, and  
This device must accept any interference, including interference that may cause undesired operation.  
Part 15 of FCC Rules are designed to provide reasonable protection against such interference in a residential installation.  
However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause  
interference to radio or television reception, the user is encouraged to try to correct the interference by one or more of the  
following measures:  
1.  
2.  
Reorient the receiving antenna.  
Plug the receiver into a different outlet. If necessary, the user should consult the dealer or an experienced  
radio/television technician for additional suggestions.  
Page 69  
 
CANADIAN INDUSTRY CANADA NOTICE  
Notice: The Industry Canada label identifies certified equipment. This certification means that the equipment meets  
certain telecommunications network protective, operational and safety requirements. The Industry Canada does not  
guarantee the equipment will operate to the user's satisfaction.  
Before installing this equipment, users should ensure that it is permissible to be connected to the facilities of the local  
telecommunications company. The equipment must also be installed using an acceptable method of connection. In some  
cases, the company's inside wiring associated with a single line individual service may be extended by means of a certified  
connector assembly (telephone extension cord). The customer should be aware that compliance with the above conditions  
may not prevent degradation of service in some situations.  
Repairs to certified equipment should be made by an authorized Canadian maintenance facility designated by the supplier. Any  
repairs or alterations made by the user to this equipment, or equipment malfunctions, may give the telecommunications  
company cause to request the user to disconnect the equipment.  
Users should ensure for their own protection that the electrical ground connections of the power utility, telephone lines  
and internal metallic water pipe system, if present, are connected together. This precaution may be particularly  
important in rural areas.  
Caution: Users should not attempt to make such connections themselves, but should contact the appropriate electric inspection  
authority, or electrician, as appropriate.  
Notice: The Ringer Equivalence Number (REN) assigned to each terminal device provides an indication of the maximum  
number of terminals allowed to be connected to a telephone interface. The termination on an interface may consist of any  
combination of devices subject only to the requirement that the sum of the Ringer Equivalence Numbers of all the devices does  
not exceed 5.  
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio  
Interference Regulations of the Canadian Department of Communications.  
Le present appareil numerique n'emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de  
la class B prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada.  
IF YOU HAVE TROUBLE WITH YOUR PHONES  
...and you suspect that your HMS 1100 is causing the trouble, disconnect the Controller from the phone lines by removing the  
PHONE LINE cable from BOTH THE PROCESSOR BOARD AND THE RJ31X JACK INSIDE THE CONTROLLER  
ENCLOSURE.  
Page 70  
 
APPENDIX A - DIAL OUT PLANNER  
Use the following dial-out planner to help you set-up the voice dial-out numbers:  
HMS 1100 Voice Dial-Out Planner  
DIAL OUT NUMBER 1: __________________________________ AREA: _____________  
DIAL OUT 1 ON:  
DIAL OUT 1 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 2: __________________________________ AREA: _____________  
DIAL OUT 2 ON:  
DIAL OUT 2 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 3: __________________________________ AREA: _____________  
DIAL OUT 3 ON:  
DIAL OUT 3 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 4: __________________________________ AREA: _____________  
DIAL OUT 4 ON:  
DIAL OUT 4 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 5: __________________________________ AREA: _____________  
DIAL OUT 5 ON:  
DIAL OUT 5 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 6: __________________________________ AREA: _____________  
DIAL OUT 6 ON:  
DIAL OUT 6 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 7: ___________________________________ AREA: _____________  
DIAL OUT 7 ON:  
DIAL OUT 7 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
DIAL OUT NUMBER 8: ___________________________________ AREA: _____________  
DIAL OUT 8 ON:  
DIAL OUT 8 OFF:  
TIME: _______________ DAYS: _______________  
TIME: _______________ DAYS: _______________  
Page 71  
 
INSTRUCTIONS TO CALLED PARTY  
Dear ___________________________________________________________________  
I have programmed my HMS 1100 home management system to call you if my alarm is activated. If it is activated, it will call  
and say: "Emergency... Emergency... The (burglar or fire) alarm has been activated at the following address:  
________________________________________________________________________  
________________________________________________________________________  
Phone Number ________________________ Please respond immediately."  
This message will be repeated 2 times.  
At any time during the message, please dial my code, which is: __________________  
(If you make a mistake, press # then enter the code again.)  
This will stop the system from making any further calls. The system will tell you what zone caused the alarm.  
Press 9. The system will say "Good-bye" and hang up.  
Hang up, then call me at: _____________________ If no one answers, please hang up, then call the police, fire, or emergency  
departments.  
NOTE: IF THE SYSTEM SAYS "THIS IS A SILENT ALARM", please call the police immediately and tell them that a silent  
alarm has been activated at my address!  
Thank you very much. __________________________________________________  
HOME PHONE: ___________________  
OFFICE PHONE: ___________________  
Page 72  
 
APPENDIX B - TEXT DESCRIPTION CHARACTER CODES  
CODE CHAR  
CODE CHAR  
CODE CHAR  
CODE CHAR  
00  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
SPACE  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
8
9
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
P
Q
R
S
T
U
V
W
X
Y
Z
[
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
h
i
!
"
:
j
#
$
%
&
'
;
k
l
<
=
>
?
m
n
o
p
q
r
(
@
A
B
C
D
E
F
G
H
I
)
*
+
,
s
¥
t
-
]
u
v
w
x
y
z
-
.
^
/
_
0
1
2
3
4
5
6
7
`
a
J
b
K
L
M
N
O
c
d
×
¯
à
ß
e
f
g
Page 73  
 
APPENDIX C - VOICE DESCRIPTION CODES  
CODE DESCRIPTION  
CODE DESCRIPTION  
CODE DESCRIPTION  
255 (ADDRESS MSG)  
58 (BEEP)  
254 (MEMO MESSAGE)  
29 (PAUSE)  
30 (SHORT PAUSE)  
26 A. M.  
286 BOAT  
318 DANGER  
61 DATE  
62 DAY  
319 DEAD  
320 DECEMBER  
208 DECK  
200 BOILER  
287 BOTTOM  
288 BOUDOIR  
47 BOY'S  
201 BREAK  
256 ABOVE  
31 AC POWER  
32 ACCESS  
257 ACTIVE  
33 ADDRESS  
258 AFTERNOON  
259 AIR  
34 ALARM  
260 ALERT  
35 ALL  
198 ALLEY  
261 AMPLIFIER  
262 AND  
263 ANNIVERSARY  
264 ANTIQUE  
195 APARTMENT  
36 APPLIANCE  
265 APPROACHING  
266 APRIL  
37 AREA  
267 ARMED  
199 ART  
268 ASLEEP  
269 ASSISTANCE  
270 AT  
271 ATRIUM  
38 ATTIC  
289 BREAKFAST  
48 BRIGHTER  
49 BUILDING  
50 BURGLAR  
51 BUTTON  
52 BYPASS  
290 CABINET  
291 CABLE  
292 CALL  
202 CAMERA  
53 CANCEL  
293 CANS  
294 CARPORT  
203 CASE  
321 DECREASE  
63 DEGREES  
64 DELAYED  
65 DEN  
66 DENIED  
209 DESK  
322 DETECTED  
210 DETECTOR  
323 DEVICE  
324 DIAL  
325 DIGIT  
67 DIMMER  
68 DINING  
326 DISABLE  
327 DISARMED  
211 DOCK  
328 DOG  
69 DOOR  
70 DOWN  
330 DRAPES  
212 DRAWER  
331 DRESSING  
71 DRIVEWAY  
72 DURESS  
332 DVD  
73 EAST  
333 ECONOMY  
22 EIGHT  
204 CCTV  
295 CD  
205 CEILING  
296 CELLAR  
54 CENTER  
297 CENTRAL  
206 CHANDELIER  
298 CHANGE  
196 CHECK  
299 CHILDREN’S  
300 CHRISTMAS  
301 CIRCUIT  
302 CLASS  
272 AUDIO  
303 CLOSE  
273 AUGUST  
39 AUTO  
304 CLOSED  
55 CLOSET  
8
EIGHTEEN  
23 EIGHTY  
274 AUTOMATIC  
275 AUTOMATION  
40 AUXILIARY  
276 AWAKE  
41 AWAY  
277 BABY'S  
42 BACK  
278 BANK  
279 BAR  
280 BARN  
43 BASEMENT  
44 BATH  
56 CODE  
305 COFFEE  
306 COLD  
334 ELEVATOR  
1
ELEVEN  
74 EMERGENCY  
335 ENABLE  
75 ENERGY  
307 COMFORT  
308 COMMUNICATOR  
309 COMPANY  
194 COMPUTER  
310 CONSOLE  
207 CONTACT  
57 CONTINUE  
59 CONTROL  
60 COOL  
76 ENTER  
336 ENTERING  
337 ENTERTAINMENT  
77 ENTRY  
193 EQUIPMENT  
338 EVENING  
78 EVENTS  
45 BATTERY  
281 BAY  
46 BED  
311 CORNER  
312 COUNTER  
313 CRAFT  
213 EXECUTIVE  
339 EXERCISE  
79 EXIT  
282 BELL  
283 BILL  
284 BIRTHDAY  
285 BOARD  
314 CRITICAL  
315 CURRENT  
316 CURTAIN  
317 DAMPER  
340 EXTENSION  
214 EXTERIOR  
215 FACTORY  
216 FAILURE  
Page 74  
 
CODE DESCRIPTION  
CODE DESCRIPTION  
CODE DESCRIPTION  
341 FALL  
80 FAMILY  
81 FAN  
342 FATHER’S  
343 FAULT  
344 FEBRUARY  
217 FENCE  
369 HELLO  
370 HELP  
98 HIGH  
371 HIGHER  
372 HOBBY  
99 HOLD  
373 HOLIDAY  
374 HOME  
408 LOWER  
231 MACHINE  
409 MAID'S  
410 MAIL  
113 MAIN  
411 MANAGEMENT  
412 MANAGER  
413 MARCH  
114 MASTER  
414 MAT  
5
FIFTEEN  
17 FIFTY  
218 FILE  
345 FILTER  
82 FIRE  
219 FIRST  
16 FIVE  
346 FLAG  
347 FLOOD  
220 FLOOR  
221 FLOW  
348 FORCE  
15 FORTY  
349 FOUNDATION  
350 FOUNTAIN  
14 FOUR  
375 HOT  
100 HOURS  
376 HOUSE  
377 HUMIDITY  
101 HUNDRED  
378 IMMEDIATELY  
379 IN  
380 INCREASE  
225 INFRARED  
381 INPUT  
226 INSIDE  
102 INSTANT  
103 INTERIOR  
382 INTERNET  
227 INTRUSION  
104 INVALID  
105 IS  
383 JACUZZI  
384 JANUARY  
385 JEWELRY  
386 JULY  
415 MAY  
416 MECHANICAL  
115 MEDICAL  
417 MEDICATION  
418 MEETING  
419 MENU  
197 MESSAGE  
420 METER  
421 MID  
422 MIDDLE  
423 MIDNIGHT  
116 MINUS  
117 MINUTES  
424 MOBILE  
118 MODE  
425 MODEM  
426 MODULE  
427 MONDAY  
232 MONITOR  
428 MONTH  
429 MORNING  
430 MOTHER’S  
119 MOTION  
431 MOVIE  
432 MUD  
4
FOURTEEN  
83 FOYER  
84 FREEZE  
351 FREEZER  
352 FRIDAY  
353 FROM  
85 FRONT  
354 FULL  
355 FUNCTION  
222 FURNACE  
86 FUSE  
223 GALLERY  
356 GAME  
87 GARAGE  
357 GARDEN  
88 GAS  
387 JUNE  
388 KEEPER  
389 KENNEL  
390 KEY  
106 KITCHEN  
228 LAMP  
391 LANAI  
392 LAND  
433 MUSIC  
434 MUTE  
435 NANNY  
436 NEXT  
120 NIGHT  
24 NINE  
393 LANDSCAPE  
394 LASER DISK  
395 LAST  
396 LAUNCH  
397 LAUNDRY  
398 LAWN  
399 LEAK  
400 LEAVE  
107 LEFT  
224 GATE  
89 GIRL'S  
90 GLASS  
358 GO  
9
NINETEEN  
25 NINETY  
437 NO  
438 NOOK  
439 NOON  
121 NORTH  
122 NOT  
92 GO TO  
359 GOOD  
91 GOOD-BYE  
360 GOT  
361 GREAT  
362 GROUNDS  
363 GROUP  
364 GUARD  
93 GUEST  
94 GUN  
365 GYM  
95 HAD  
96 HALL  
366 HAPPY  
367 HARBOR  
368 HAVE  
97 HEAT  
108 LEVEL  
401 LIBRARY  
402 LIFT  
440 NOVEMBER  
123 NOW  
109 LIGHT  
403 LIGHTING  
404 LIGHTS  
110 LISTEN  
405 LIVE  
111 LIVING  
229 LOADING  
406 LOBBY  
230 LOCK  
124 NUMBER  
125 NURSERY  
441 NURSE'S  
442 O’CLOCK  
443 OCTOBER  
126 OFF  
127 OFFICE  
128 OH  
129 ON  
407 LOFT  
112 LOW  
130 ONE  
Page 75  
 
CODE DESCRIPTION  
CODE DESCRIPTION  
CODE DESCRIPTION  
444 ONLINE  
445 ONLY  
233 OPEN  
446 OPTION  
131 OR  
447 OTHER  
448 OUT  
153 RIGHT  
154 RISE  
477 ROMANTIC  
237 ROOF  
155 ROOM  
478 RUN  
238 SAFE  
245 STORE  
504 STUDIO  
505 STUDY  
506 SUITE  
507 SUMMER  
508 SUMP  
171 SUN  
132 OUTDOOR  
133 OUTLET  
449 OUTSIDE  
450 OVER  
234 OVERFLOW  
235 OVERHEAD  
27 P. M.  
479 SAFETY  
239 SATELLITE  
480 SATURDAY  
481 SAUNA  
156 SAVER  
482 SCENE  
483 SCHOOL  
484 SCREEN  
240 SECOND  
157 SECONDS  
158 SECURE  
159 SECURITY  
485 SEND  
241 SENSOR  
486 SEPTEMBER  
487 SERVICE  
488 SET  
160 SETTING  
20 SEVEN  
509 SUNDAY  
510 SWITCH  
172 SYSTEM OK  
511 TABLE  
173 TALK  
174 TAMPER  
512 TAPE  
513 TEEN  
134 PANIC  
451 PANTRY  
452 PARKING  
453 PARLOR  
454 PARTY  
135 PATIO  
246 TELLER  
175 TEMPERATURE  
514 TEMPORARY  
176 TEN  
515 TENANT  
516 THANK YOU  
517 THEATER  
177 THEN  
455 PAUSE  
136 PC  
137 PERIMETER  
456 PERSONNEL  
457 PET  
138 PHONE  
458 PHRASE  
459 PIER  
460 PLACE  
461 PLANTS  
139 PLAY  
178 THERMOSTAT  
247 THIRD  
3
THIRTEEN  
7
SEVENTEEN  
13 THIRTY  
12 THREE  
518 THURSDAY  
179 TIME  
180 TIMED  
519 TIMER  
181 TO  
21 SEVENTY  
489 SEWING  
490 SHADES  
491 SHED  
492 SHOCK  
161 SHOP  
140 PLEASE CHOOSE  
462 PLUS  
141 POINT  
142 POLICE  
143 POOL  
144 PORCH  
463 POSITION  
464 POT  
493 SHOW  
494 SHUTTERS  
162 SIDE  
163 SILENT  
18 SIX  
520 TOOL  
521 TOP  
522 TOUCHSCREEN  
523 TRACK  
524 TRANSMITTER  
248 TRAP  
6
SIXTEEN  
145 POUND  
465 PRECIOUS  
146 PRESS  
466 PRESSURE  
467 PROGRAM  
468 PROTECTED  
147 PUMP  
469 QUARTERS  
470 RAIN  
471 RAISE  
19 SIXTY  
525 TRASH  
526 TREE  
183 TRIPPED  
182 TROUBLE  
527 TUB  
528 TUESDAY  
529 TUNER  
530 TV  
495 SKYLIGHT  
496 SLIDING  
497 SMART  
242 SMOKE  
498 SNOW  
164 SOUTH  
165 SPA  
499 SPARE  
500 SPOT  
2
TWELVE  
11 TWENTY  
472 READING  
148 READY  
236 REAR  
501 SPRING  
243 SPRINKLER  
502 STABLE  
166 STAIRS  
503 STAIRWELL  
167 STAR  
244 STATION  
168 STATUS  
169 STEPS  
10 TWO  
531 TYPE  
532 UNDER  
184 UNIT  
185 UP  
533 UPPER  
534 USER  
192 UTILITY  
186 VACATION  
249 VALVE  
535 VANITY  
149 RECORD  
473 RECREATION  
474 RECYCLE  
150 REMOTE  
151 REPEAT  
475 RESIDENCE  
152 RESTORE  
476 RESTRICTED  
191 STOCK  
170 STORAGE  
Page 76  
 
CODE DESCRIPTION  
CODE DESCRIPTION  
CODE DESCRIPTION  
250 VAULT  
536 VCR  
537 VIDEO  
605 PHRASE 5  
606 PHRASE 6  
607 PHRASE 7  
608 PHRASE 8  
609 PHRASE 9  
610 PHRASE 10  
611 PHRASE 11  
612 PHRASE 12  
613 PHRASE 13  
614 PHRASE 14  
615 PHRASE 15  
616 PHRASE 16  
617 PHRASE 17  
618 PHRASE 18  
619 PHRASE 19  
620 PHRASE 20  
621 PHRASE 21  
622 PHRASE 22  
623 PHRASE 23  
624 PHRASE 24  
625 PHRASE 25  
626 PHRASE 26  
627 PHRASE 27  
628 PHRASE 28  
629 PHRASE 29  
630 PHRASE 30  
631 PHRASE 31  
632 PHRASE 32  
633 PHRASE 33 (1&2)  
634 PHRASE 34 (3&4)  
635 PHRASE 35 (5&6)  
636 PHRASE 36 (7&8)  
637 PHRASE 37 (9&10)  
638 PHRASE 38 (11&12)  
639 PHRASE 39 (13&14)  
640 PHRASE 40 (15&16)  
641 PHRASE 41 (17&18)  
642 PHRASE 42 (19&20)  
643 PHRASE 43 (21&22)  
644 PHRASE 44 (23&24)  
645 PHRASE 45 (25&26)  
646 PHRASE 46 (27&28)  
647 PHRASE 47 (29&30)  
648 PHRASE 48 (31&32)  
649 PHRASE 49 (1-4)  
650 PHRASE 50 (5-8)  
651 PHRASE 51 (8-12)  
652 PHRASE 52 (13-16)  
653 PHRASE 53 (17-20)  
654 PHRASE 54 (20-24)  
655 PHRASE 55 (25-28)  
656 PHRASE 56 (29-32)  
657 PHRASE 57 (1-8)  
658 PHRASE 58 (9-16)  
659 PHRASE 59 (17-24)  
660 PHRASE 60 (25-32)  
538 VISITOR  
539 VOLUME  
540 WAITING  
541 WALK  
542 WALKWAY  
251 WAREHOUSE  
543 WARNING  
187 WATER  
544 WEDNESDAY  
28 WELCOME TO ONQ  
545 WELCOME  
188 WEST  
189 WINDOW  
546 WINE  
252 WING  
547 WINTER  
548 WOOD  
549 WORK  
253 YARD  
550 YOU  
190 ZONE  
601 PHRASE 1  
602 PHRASE 2  
603 PHRASE 3  
604 PHRASE 4  
NOTES ON CUSTOM PHRASES  
When you can't find a word that you need to complete a voice description or voice message, you have to ability to record a  
custom phrase in HMS 1100. This phrase can then be used as part of your voice description and spoken over the telephone along  
with the item number that is normally spoken. It can also be part of your voice descriptions for a message that is spoken over a  
speaker in your home or business. There is enough memory in HMS 1100 for 64 seconds of voice data.  
Phrases 1-32 are unique two-second phrases.  
Phrases 33-48 are four-second phrases that are made up of 2 two-second phrases. If you have a need for a voice description or  
voice message to be longer than the two-second allotment for Phrases 1-32, then Phrases 33-48 can be used to simulate a four-  
second phrase. For example, when you record Phrase 33 (which is a four-second phrase), the voice data is actually stored in  
Phrase 1 and Phrase 2. In this case, Phrase 1 and Phrase 2 are probably unusable individually because the first half of the voice  
data for Phrase 33 is stored in Phrase 1 and the second half is stored in Phrase 2.  
Phrases 49-56 are eight-second phrases that are made up of 4 two-second phrases. For example, when you record Phrase 49  
(which is an eight-second phrase), the voice data is stored in Phrases 1-4. In this case, Phrases 1-4 are probably unusable  
individually because the voice data for Phrase 49 is divided up and stored in those phrase locations.  
Phrases 57-60 are sixteen-second phrases that are made up of 8 two-second phrases. For example, when you record Phrase 57  
(which is a sixteen-second phrase), the voice data is actually stored in Phrases 1-8. In this case, Phrases 1-8 are probably  
unusable individually because the voice data for Phrase 57 is divided up and stored in those phrase location.  
Page 77  
 
 
 
NOTE TO INSTALLER  
Following installation, this manual shall be left for the homeowner's use.  
 

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